Chinmay V.

Chinmay V.

Senior Unity2D Developer

Goa, India
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About Me

Chinmay is a Senior Game Developer with 4 years of experience developing and optimizing core gameplay mechanics and working on gameplay system architecture and design patterns. He has also mentored game development students and developed a Unity-based curriculum as part of the Outscal global community for game builders. Chinmay is currently self-employed as an independent game developer, working on Inara, a spellbinding tale of courage and self-discovery that takes players through a compelling and immersive narrative-driven experience.

Unity 2D 4 years System Programming 2 years Gameplay Development 3 years 2D Games 4 years Skeleton Prototypes Server-side Programming 3 years Application Performance Monitoring 3 years Performance Optimization 3 years UI/UX 3 years Mentorship & Coaching 2 years Remote Work 4 years Firebase Remote Config 3 years Firebase Analytics 3 years Firebase Cloud Messaging (FCM) ClickUp JIRA Character Setup Jenkins Jenkins Pipeline

Work history

UpStack
UpStack
Senior Game Developer
2025 - Present
Remote
  • Creating and developing innovative gameplay solutions for clients across a broad range of industries.

  • Ensuring that features are being delivered efficiently and on time.

Gameplay Development Game DevelopmentUnity 2DGame Design2D Games
ChinsCo
ChinsCo
Founder
2024 - Present (1 year)
India
  • Developed and set up side scrolling cameras and fluid character movements to create engaging 2.5D platforming mechanics that focus on providing a feel-good experience for the player.

  • Wrote a 7-chapter story that takes players through 7 emotional stages, creating a compelling and immersive narrative-driven experience.

  • Designed and optimized 8 levels and 5 unique player mechanics, ensuring dynamic gameplay that enhances emotional engagement.

  • Managed and directed 2 artists to bring the game’s vision to life, ensuring the art style and the overall visuals of each landscape align with the emotional depth of the story (Concept 1: https://drive.google.com/file/d/1sekoMb3CeNX6Sz5m67PG44956maS2ieB/view | Concept 2: https://drive.google.com/file/d/1cTrD6df2AfULbM5MEOpSu5wV2KIy9NBo/view).

  • Completed one round of playtesting with a group of 17 individuals with clear to-do's for the future planned.

Content WriterStory Mapping Narrative DesignGame Design Documentation Game DesignGame Assets 2D Games Game Production Game DevelopmentGame Physics Game Programming Game Tools Development Game Testing Gameplay Development Unity Game Assets Unity 2DUnity SDK Unity Shaders Unity Plugins Unity Game EngineUnity Editor Scripting Unity ScriptUnity (IoC Container) Market Opportunity Analysis Art DirectionArt DirectorArt Design Concept DevelopmentConcept Testing Concepting Creative Concept Development Concept ArtLevel Design Resource Management Leading Quality Assurance (LQA) Design Patterns
Outscal
Outscal
Game Development Mentor
2023 - 2024 (1 year)
Remote
  • Developed a Unity-based curriculum for game development students.

  • Provided one-on-one coaching to 9 students in gameplay system architecture and design patterns.

  • Wrote maintainable, optimized code for the model scripting solution for the students.

  • Effectively communicated complex technical concepts to learners.

Career Coaching Mentorship & Coaching Model View Controller (MVC) Design PatternsUnityGame Development
GSN Games (Scopely)
GSN Games (Scopely)
Associate Software Engineer
2022 - 2023 (1 year)
Remote
  • Designed and maintained high-level code architecture for over 80 classic casino games.

  • Supported gameplay programming teams with scalable and efficient scripting solutions using dependency injection - Zenject.

  • Implemented key features including live customer support integration (Zendesk).

Customer Support Live Chat Dependency InjectionCode ArchitectureDesign PatternsMVC Design MVC Development Zendesk Zendesk APIScalable Architecture JenkinsJenkins Pipeline Casino Games Game Programming Gameplay Development Scripting
Cympl Studios
Cympl Studios
Gameplay Programmer
2021 - 2022 (1 year)
Remote
  • Developed and optimized core gameplay mechanics for Chef Diary: Cooking and Romance and Pet Shelter Mania.

  • Led the development for 6+ standalone features: SpinWheel, Leaderboard System, Daily Bonus, Skin-Model System, and more.

  • Optimized and profiled SpinWheel, improving performance by 125% on low-end devices (20 FPS → 45 FPS).

  • Handled CPU/GPU bottlenecks by reducing the number of draw calls (batching) and implemented async tasks (async/await) for multitasking.

  • Set up server-authoritative timers and JSONs to initialize and validate local Scriptable Object data files.

  • Handled UI/UX implementation (using Unity’s UI system - Canvas and TMP) and asset organization of all the features.

  • Analyzed live user feedback and analytics to enhance feature performance and engagement.

Game DevelopmentGame Programming Gameplay Development JSONUnityCanvasUI/UXUser Feedback Analytics

Portfolio

Inara
Inara

This is the link to the prototype (WIP). Game: A spellbinding tale of courage and self-discovery. This game is about Inara's emotions, which shape the world around her - fear, anger, grief, joy, each coming alive as life experiences weigh her down. This is her journey to conquer these feelings, facing them head-on, like a true warrior. Inara explores vivid shifting landscapes with each changing emotion. Confronting each emotion unlocks new abilities, deeper awareness, which makes her stronger with every step forward. This eventually leads her to the climactic end full of surprises!

Education

B.Tech Polymer and Chemical Technology
B.Tech Polymer and Chemical Technology
Delhi Technological University - New Delhi, India
2017 - 2021 (4 years)