Elianai is a skilled and creative Concept Artist with over a decade of expertise in design and having a focus on the game industry for the last 5+ years. He currently works only as an illustrator, creator of characters, and conceptual artist for games and animations. His latest endeavor included leading the design concept for the “Victory Heat Rally" game.
Produced illustrations for the game 'Victory Heat Rally', such as game cover, cover for the game's official soundtrack, concept art, pieces for promotional material, etc.
Created a brand new visual for the game such as concepts, to bring a fun art style, and creating the Cover art for the game.
Closely collaborated with a team of 8 people on this indie game. My work was essential for delivering an artstyle for the game, also my feedback for the team helped them to improve the game as a whole.
Collaborated with Cabong Studios on visual development and background concept art for big and small animations projects, and their own animation project called ‘Planetorama’.
Managed visual development, high definition illustrations for comic books, card games, children books and animations, with a special participation in a comic book called `Cidade sorriso dos mortos-vivos` and `Undeadman`.
Created designs for future animation projects (TBA).
Victory Heat Rally combines the excitement of classic retro arcade racing with gorgeous pixel art, high-octane music by RoBKTA and GWIZ, and tight on-the-edge-of-your-seat gameplay. VHR is the product of Skydevilpalm, an independent game studio based out of Las Vegas, NV with team members worldwide. The project is still in the works (to be released in 2022) and my key role was creating a brand new visual for the game such as concepts, to bring a fun art style, and creating the Cover art for the game. I worked on a indie game from the beginning with a team of 8 people, and it's definitely one of my favorite projects so far.
ZOMBIES, FAME, 80's, STYLE, and lots of ACTION in a single game.
Take on players and zombies fighting for survival and fame in the amazing online arenas! A new style of multiplayer. Face real-time players in dynamic arenas full of zombies and traps. This was my first game project for mobile, working to export art for games, from UI assets to hand-painting textures for 3D character models. Also, this was the first project that my skills had an important role, the visuals that I've created changed the look of the game in its final form.
This was a personal project and the main objective here was to maintain the theme and quality that I suggested at the beginning of it. It was a project that I love working and it brings a different style with it that was a result of lots of experimentation.