Irina is a talented 3D Game Designer working in several areas such as system design and balance, level design, content, and narrative design. She also has experience with Narrative Design and World Building, Gamification, and Creative writing. Irina has acted as Game Designer for the Idle Story, DeadCat, and Fabulamente projects.
Worked on creating serious games to assess and improve the mental health and well-being of the individuals, promoting the development of cognitive, social, and emotional skills and abilities.
Acted as Game Desiner and Narrative Designer for the game project Fabulamente.
Turned psychological procedures into gameplay, making it fun for our target audience. Quickly found solutions for the game design, art, and development teams.
Dead Cat is a rhythmic runner game, created as part of an advertisement strategy for artist Dead Cat's upcoming debut.
In this project, I worked as a Game Designer and Level Designer. To create the 5 available levels, I had to quickly learn how to use a Unity plugin to position notes and obstacles according to each level song. The game is to be released in 2021.
Fabulamente is a PC and tablet game based on psychological procedures to stimulate the development of working memory in children while introducing them to Brazilian folklore characters.
In this project, I worked as a Game Designer and Narrative Designer. I had to work closely with psychology researchers to take the raw procedures and turn them into engaging mini-games; to boost engagement, I also used Brazilian folk tales to design a narrative context to turn the individual mini-games into a big and important journey for the player. The game is to be released in 2021.
Idle Stories is a casual mobile game in which the player works as a digital influencer while taking care of their personal life.
I am responsible for creating engaging systems and mechanics (as well as their UI/UX and balance) to fit the casual aspect of the game, as well as assist the art team with content design so they can develop cool items to boost our monetization strategies. The game is still in production.
Education
Bachelor's Degree, Literature and Languages
Sao Paulo University
2009 - 2016 (7 years)
Gygax - Curso de Game Design; Character Design for Video Games; World Design for Video Games; Story and Narrative Development for Video Games; Introduction to Game Design