
Marcos M.
About Me
Experience years: 0
Last experience details:
Short description:
Experience years: 0
Last experience details:
Short description:
Creating and developing innovative software solutions for clients across a broad range of industries.
Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.
Ensure that features are being delivered efficiently and on-time.
Created detailed concept designs for the Pacific Rim comic adaption specific to briefs for drawings and renders.
Established art style and tone guides on solutions - handling character ideation, sketches, and colour key scripts.
Participate in feedback consultations, manage timelines and schedules, and report complex issues.
Sketch, iterate and create 2D game art solutions on several US-based comic projects for Marvel and DC.
Provide assets that support the design and narrative of comic stories - working on background paintings and storyboards.
Created strong work in digital painting, photobash, kitbash, and modeling kitbash parts for quick concepting , solid basis of anatomy, character creation, hard surface, and environment.
Created graphics and illustrations for the USA comics industry for 20 years.
Utilized Adobe Photoshop and Blender as primary tools.
Designed 2D and digital artwork for various Marvel titles including Batman, Ironman, and more.
Experienced in various roles including Penciller, Colorist, and Cover Colorist for multiple DC Comics titles.
Specialized in working on titles like BATMAN CONFIDENTIAL, BLACKEST NIGHT: BLACK LANTERN CORPS, GOTHAM CITY SIRENS: SONGS OF THE SIRENS.
Demonstrated skills in illustration and design for comic book projects.