Work History
Portfolio
Education
Work history
UpStack
Senior Game Designer
2021 - Present (3 years)
Creating and developing innovative software solutions for clients across a broad range of industries.
Participate in scrums consisting of cross-functional teams, both software and hardware.
Ensure that features are being delivered efficiently and on-time.
LaBird Games
Lead Game Designer
2020 - 2021 (1 year)
Led processes to maintain the overall game feel and defined the systems and standards on the project.
Acted as a point of contact for game design issues on projects.
Identified and implemented new gaming trends, techniques, and processes for monetization and game economy design.
Dreams on Demand
Game Development Consultant
2020 - Present (4 years)
Design, develop and implement software components and produce prototypes of gameplay ideas and features on solutions.
Document solutions for deeply technical and high-level projects - generating game scripts and storyboards on solutions.
Translate design specifications on projects into functional games - developing new frameworks to facilitate developments and deliver solutions.
Escola Rivers
Game Design Professor
2019 - Present (5 years)
Monitor student comments and chats - answering technical questions relating to game design, development and implementation.
Facilitate lesson plans and curriculum development in asynchronous, synchronous and blended eLearning modes for course delivery.
Manage course delivery, track student work, and organize in-class activities and projects on the course.
Skullfish Studios
Lead Game Designer
2017 - 2018 (1 year)
Worked on game content, gameplay, and progression systems on Lila's Tale and Lila's Tale: Stealth games.
Created and maintained design templates and guided change through research and live game data.
Wrote and maintained specification design and level design documents for the games - contributing to modifications.
Oktagon Games
Senior Game Designer
2017 - 2019 (2 years)
Took ownership of game systems and features from design to shipping - chipping in design ideas and knowledge for the team.
Evolved design needs, prototyped interesting game solutions and set down implementation guidelines and best practices on projects.
Created and maintained design templates on solutions - delivering high-quality features and content.
VR Monkey
Senior Game Designer
2016 - 2017 (1 year)
Drove the design and enhancement of new and existing game features and systems to improve and extend the performance of games.
Prototyped, implemented, and balanced system variables to create entertaining VR gameplay experiences for players.
Designed solutions to ensure quality throughout the game lifecycle of VR games.
Dreams on Demand
Game Designer / Producer
2013 - 2014 (1 year)
Designed and implemented gameplay systems and features for the client consistent with project goals and tenets.
Validated gameplay hypotheses and storyboards through rapid prototyping and team feedback to eliminate unplanned technical debt.
Made gameplay inventions flavorful to players without compromising game function and health.
Oktagon Games
QA Engineer
2013 - 2013
Participated in all game testing sessions - tracking feedback and results to improve overall gameplay on Armies and Ants.
Documented all gameplay and game testing needs on the project.
Identified product defects and issues on the project - recommending solutions to increase playability for end customers.
Overtime Studios
Lead Game Designer / Producer
2013 - 2020 (7 years)
Transformed ideas into concepts on projects - creating gameplay systems with improved UX, engagement and monetization features.
Worked with product leads to implement design concepts in creating level layouts feature documentation for new games and content.
Solved challenging and complex issues on projects - prototyping design ideas in-game and iterating through playtesting.
Best, Cool & Fun Games
Game Designer
2012 - 2012
Delivered on the client's game vision - maintaining all design aspects through the project lifecycle using industry standards.
Developed concepts, wrote detailed functional specs, and implemented new features on games.
Built and implemented new features using Best, Cool & Fun's design specs and creative quality needs.
Glu Mobile
Level Designer / QA Engineer
2010 - 2011 (1 year)
Produced tools to enable designers and artists to prototype, experiment, and refine new gameplay features on games.
Implemented new game features in conjunction with designers and artists on projects.
Debugged and optimized game logic to improve existing game features and performance on solutions.
Portfolio
Senior Game Designer Magic: The Gathering Puzzle Quest
Magic Puzzle Quest is a mashup between two franchises (Magic: The Gathering from Wizards of the coast, a massive 30-year-old card game and Puzzle Quest, a successful puzzle game franchise from Steve Fawkner). Worked as a game designer on the project - doing live ops for the game, game systems, content design and game monetization for the project.
Senior Game Design - Idle Star Zoo
Idle Star Zoo is a free to play idle management game where aliens save animals throughout the galaxy and take care of them on a "Space Zoo". Handled the overall game scope for Idle Star Zoo - balancing game systems and monetization on the game. Worked on various roles on the project as a producer, data scientist, marketing strategist and partner communications.
Lead Game Designer - Lila's Tale
Designed and developed Lila's Tale games, a VR, PC and AR mobile games - working on game design and level design for the solution. It is a Zelda inspired dungeon crawler game, with the main game designed for VR.
Education
Project Management Lato Sensu (unfinished)
Universidade Católica Dom Bosco
2012 - 2013 (1 year)
Bachelor's Degree in Game Design
Universidade Anhembi Morumbi
2008 - 2011 (3 years)