Chinmay is a Senior Game Developer with 4 years of experience developing and optimizing core gameplay mechanics and working on gameplay system architecture and design patterns. He has also mentored game development students and developed a Unity-based curriculum as part of the Outscal global community for game builders. Chinmay is currently self-employed as an independent game developer, working on Inara, a spellbinding tale of courage and self-discovery that takes players through a compelling and immersive narrative-driven experience.
Developed and set up side scrolling cameras and fluid character movements to create engaging 2.5D platforming mechanics that focus on providing a feel-good experience for the player.
Wrote a 7-chapter story that takes players through 7 emotional stages, creating a compelling and immersive narrative-driven experience.
Designed and optimized 8 levels and 5 unique player mechanics, ensuring dynamic gameplay that enhances emotional engagement.
Managed and directed 2 artists to bring the game’s vision to life, ensuring the art style and the overall visuals of each landscape align with the emotional depth of the story (Concept 1: https://drive.google.com/file/d/1sekoMb3CeNX6Sz5m67PG44956maS2ieB/view | Concept 2: https://drive.google.com/file/d/1cTrD6df2AfULbM5MEOpSu5wV2KIy9NBo/view).
Completed one round of playtesting with a group of 17 individuals with clear to-do's for the future planned.
Inara is a game centered around a protagonist's emotions which shape her world - fear, anger, grief, joy, with each emotion represented by shifting landscapes.
To progress and become stronger, Inara has to directly confront and conquer these emotions, in turn, unlocking new abilities and deeper awareness.
The game aims to portray a captivating journey of self-discovery and bravery, leading up to a climactic and surprising end.