Chinmay V.

About Me

Chinmay is a Senior Game Developer with 4 years of experience developing and optimizing core gameplay mechanics and working on gameplay system architecture and design patterns. He has also mentored game development students and developed a Unity-based curriculum as part of the Outscal global community for game builders. Chinmay is currently self-employed as an independent game developer, working on Inara, a spellbinding tale of courage and self-discovery that takes players through a compelling and immersive narrative-driven experience.

DevOps

Firebase Cloud Messaging (FCM) Jenkins Jenkins Pipeline

Workflow

Other

Unity 2D System Programming Gameplay Development 2D Games Skeleton Prototypes Server-side Programming Application Performance Monitoring Performance Optimization UI/UX Mentorship & Coaching Remote Work Firebase Remote Config Firebase Analytics ClickUp Character Setup

Work history

UpStack
UpStack
Senior Game Developer
2025 - Present
Remote
  • Creating and developing innovative gameplay solutions for clients across a broad range of industries.

  • Ensuring that features are being delivered efficiently and on time.

Gameplay Development Game DevelopmentUnity 2DGame Design2D Games
ChinsCo
ChinsCo
Founder
2024 - Present (1 year)
India
  • Developed and set up side scrolling cameras and fluid character movements to create engaging 2.5D platforming mechanics that focus on providing a feel-good experience for the player.

  • Wrote a 7-chapter story that takes players through 7 emotional stages, creating a compelling and immersive narrative-driven experience.

  • Designed and optimized 8 levels and 5 unique player mechanics, ensuring dynamic gameplay that enhances emotional engagement.

  • Managed and directed 2 artists to bring the game’s vision to life, ensuring the art style and the overall visuals of each landscape align with the emotional depth of the story (Concept 1: https://drive.google.com/file/d/1sekoMb3CeNX6Sz5m67PG44956maS2ieB/view | Concept 2: https://drive.google.com/file/d/1cTrD6df2AfULbM5MEOpSu5wV2KIy9NBo/view).

  • Completed one round of playtesting with a group of 17 individuals with clear to-do's for the future planned.

Content WriterStory Mapping Narrative DesignGame Design Documentation Game DesignGame Assets 2D Games Game Production Game DevelopmentGame Physics Game Programming Game Tools Development Game Testing Gameplay Development Unity Game Assets Unity 2DUnity SDK Unity Shaders Unity Plugins Unity Game EngineUnity Editor Scripting Unity ScriptUnity (IoC Container) Market Opportunity Analysis Art DirectionArt DirectorArt Design Concept DevelopmentConcept Testing Concepting Creative Concept Development Concept ArtLevel Design Resource Management Leading Quality Assurance (LQA) Design Patterns
Outscal
Outscal
Game Development Mentor
2023 - 2024 (1 year)
Remote
  • Developed a Unity-based curriculum for game development students.

  • Provided one-on-one coaching to 9 students in gameplay system architecture and design patterns.

  • Wrote maintainable, optimized code for the model scripting solution for the students.

  • Effectively communicated complex technical concepts to learners.

Career Coaching Mentorship & Coaching Model View Controller (MVC) Design PatternsUnityGame Development
GSN Games (Scopely)
GSN Games (Scopely)
Associate Software Engineer
2022 - 2023 (1 year)
Remote
  • Designed and maintained high-level code architecture for over 80 classic casino games.

  • Supported gameplay programming teams with scalable and efficient scripting solutions using dependency injection - Zenject.

  • Implemented key features including live customer support integration (Zendesk).

Customer Support Live Chat Dependency InjectionCode ArchitectureDesign PatternsMVC Design MVC Development Zendesk Zendesk APIScalable Architecture JenkinsJenkins Pipeline Casino Games Game Programming Gameplay Development Scripting
Cympl Studios
Cympl Studios
Gameplay Programmer
2021 - 2022 (1 year)
Remote
  • Developed and optimized core gameplay mechanics for Chef Diary: Cooking and Romance and Pet Shelter Mania.

  • Led the development for 6+ standalone features: SpinWheel, Leaderboard System, Daily Bonus, Skin-Model System, and more.

  • Optimized and profiled SpinWheel, improving performance by 125% on low-end devices (20 FPS → 45 FPS).

  • Handled CPU/GPU bottlenecks by reducing the number of draw calls (batching) and implemented async tasks (async/await) for multitasking.

  • Set up server-authoritative timers and JSONs to initialize and validate local Scriptable Object data files.

  • Handled UI/UX implementation (using Unity’s UI system - Canvas and TMP) and asset organization of all the features.

  • Analyzed live user feedback and analytics to enhance feature performance and engagement.

Game DevelopmentGame Programming Gameplay Development JSONUnityCanvasUI/UXUser Feedback Analytics

Showcase

Inara
Inara
  • Inara is a game centered around a protagonist's emotions which shape her world - fear, anger, grief, joy, with each emotion represented by shifting landscapes.

  • To progress and become stronger, Inara has to directly confront and conquer these emotions, in turn, unlocking new abilities and deeper awareness.

  • The game aims to portray a captivating journey of self-discovery and bravery, leading up to a climactic and surprising end.

Education

B.Tech Polymer and Chemical Technology
B.Tech Polymer and Chemical Technology
Delhi Technological University - New Delhi, India
2017 - 2021 (4 years)