Irina is a talented 3D Game Designer working in several areas such as system design and balance, level design, content, and narrative design. She also has experience with Narrative Design and World Building, Gamification, and Creative writing. Irina has acted as Game Designer for the Idle Story, DeadCat, and Fabulamente projects.
Worked on creating serious games to assess and improve the mental health and well-being of the individuals, promoting the development of cognitive, social, and emotional skills and abilities.
Acted as Game Desiner and Narrative Designer for the game project Fabulamente.
Turned psychological procedures into gameplay, making it fun for our target audience. Quickly found solutions for the game design, art, and development teams.
Idle Stories is a casual mobile game centered around a digital influencer role.
The game's development focuses on creating engaging systems, UI/UX, and balance to match a casual experience.
The developer is collaborating with the art team to design and implement compelling content for monetization.
Education
Bachelor's Degree, Literature and Languages
Sao Paulo University
2009 - 2016 (7 years)
Gygax - Curso de Game Design; Character Design for Video Games; World Design for Video Games; Story and Narrative Development for Video Games; Introduction to Game Design