Antonio T.

Antonio T.

Sound Producer

Los Angeles, United States of America
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About Me

Antonio is an expert Sound Engineer with 18+ years of hands-on experience in music composition, audio direction and sound design. He has designed sounds and created sounds for more than 400 games and animations - handling mixing sessions and implementing sounds across different styles and genres. He has an ear for quality, is open to feedback and always willing to try something new on projects.

Work history

UpStack
UpStack
Sound Producer
2021 - Present (3 years)
Remote
  • Creating and developing innovative sound solutions for clients across a broad range of industries.

  • Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.

  • Ensure that features are being delivered efficiently and on-time.

The Amazonic
The Amazonic
Project Lead
2019 - Present (5 years)
Brazil
  • Created and implemented the AMA 1 audio libraries for indigenous people - handling production, logistics, recording and mixing samples.

  • Provided support for developing Amazonic's proprietary sound library, established workflow processes and maintained the database.

  • Participate in quality reviews, give and receive constructive feedback and follow established best practices on the project.

Game Audio School
Game Audio School
Project Lead
2016 - Present (8 years)
Brazil
  • Created courses that help students learn music, sound design, middleware and audio implementation in games.

  • Train students on how to use different music tools, sound libraries and audio effect equipment.

  • Guide students to master sound assets and implement audio assets using middleware or game engine.

Samsung Electronics America
Samsung Electronics America
Audio Lead and Composer
2014 - 2018 (4 years)
Manaus, Brazil
  • Composed music scores, directed voiceover sessions, and handled implementations for several games.

  • Handled audio mixing and enhanced various audio elements for live and pre-produced games and projects.

  • Designed unique and compelling audio assets for games - working on quality assurance for all audio sources and related components.

We Love Quiz
We Love Quiz
Audio Director / Composer / Sound Designer
2013 - 2013
Sao Paulo, Brazil
  • Created sound effects, implemented audio assets and followed the latest industry conventions and best practices.

  • Provided scores and audio assets to paint out the stories and adventures of various games with music.

  • Troubleshot audio asset compatibility across different games - optimizing them specifically for memory and file size constraints.

Hoplon
Hoplon
Audio Director / Composer / Sound Designer
2008 - 2012 (4 years)
Floriano, Brazil
  • Designed and implemented an innovative system of interactive and adaptive music that incorporates player actions and scenery elements.

  • Worked on 50+ voiceover gigs in English and Portuguese - overseeing dialogues, barks, cutscenes and trailers.

  • Designed and implemented high-quality sound effects for games - testing all aspects of game audios to balance quality with efficiency.

Andromeda Sound
Andromeda Sound
Audio Director
2007 - Present (17 years)
Los Angeles, United States of America
  • Manage custom music composition, sound design, sound branding, audio implementation and voiceovers for games and films.

  • Handle audio productions and recruitment for compositions - managing schedules, workflows and creative processes.

  • Direct and supervise voiceover actors for games, films and animations - reviewing deliverables per client standards and release needs.

Devworks Game Technology
Devworks Game Technology
Composer / Sound Designer
2003 - 2008 (5 years)
Sao Paulo, Brazil
  • Managed the sound direction and established creative and audio concepts for nearly 350 games for different platforms.

  • Implemented thousands of sound effects and musical pieces on games - focusing on optimal audio assets for specific platforms.

  • Influenced different game sound design aesthetics - balancing between quality, disk space and memory usage.

Portfolio

Composer - Nintendo Good Job!
Composer - Nintendo Good Job!

Worked as a composer on this game co-developed by Nintendo and Paladin Studios - composing 40 musical pieces in less than 2 months on the project. It was one of my most challenging and exciting projects to date.

Orchestrator - Sonic 30th Anniversary Symphony
Orchestrator - Sonic 30th Anniversary Symphony

Arranged and orchestrated some of the musical pieces performed by an orchestra to celebrate the 30th anniversary of Sonic. Delivered new arrangements for approval by Masato Nakamura - the original composer of Sonic. Working on the project was a personal inspiration since Sonic influenced my audio composing career.

Sound Designer / Synth Programmer - Marvel Future Revolution
Sound Designer / Synth Programmer - Marvel Future Revolution

Led processes to produce the music mockups for the symphonic concert of the game - adding electronic synthesizers and many more on the project. Working on a Marvel project was a dream come true!

Education

Game Music and Audio
Game Music and Audio
Berklee College of Music
2012 - 2012
Masters Degree Project Management
Masters Degree Project Management
SENAC
2011 - 2011
Music Theory and Composition
Music Theory and Composition
Opus Music Conservatory
2008 - 2011 (3 years)
Bachelor's Degree in Game Design
Bachelor's Degree in Game Design
Universidade Anhembi Morumb
2003 - 2007 (4 years)
Bachelor's Degree in Digital Animation
Bachelor's Degree in Digital Animation
Universidade Anhembi Morumb
2003 - 2004 (1 year)