Ignacio is an innovative software engineer and game developer having 7+ years of experience developing applications using Unity and C#. His latest endeavors include fast prototyping of Augmented and Virtual Reality applications using Unity. With a proven record of delivering quality, responsive, and engaging applications, Ignacio strives for optimization and reusability, as well as experimenting with new concepts, designs, libraries, and frameworks.
Acted as a Game Developer at Neon Roots, now merged with Rootstrap, developing in-house gaming projects from conception to publication.
Provided consulting services to clients on Gaming and AR projects. Worked on multiple games including Pocket Buddy for iOS and Android, Bumpy Riders, SwipeWarriors, BunnyWith.
Developed Augmented Reality apps such as ICT Tracker and WeAreTv. Managed Agile processes, projects, and development process optimization of existing gaming development teams.
Developed functional prototypes of games and mobile applications using native Objective-C, Cocoa Touch, and Cocos2D frameworks.
Designed the system architecture and implemented 2D and 3D multiplatform games using the Unity 3D Game Engine.
Integrated social platforms such as Facebook, Game Center, Google Play Game Services, and Amazon Game Circle. Integrated analytics solutions such as Kochava and Ad Networks like TrialPay.
ICT Tracker App is a model-based production app that automates installation progress tracking by digitizing field data collection and delivering comprehensive construction progress reporting for real-time visibility. Unlike scanning or 3D images – you have visibility into real-time data in minutes that can be shared immediately with the entire team online. Worked on integrating Unity into a native iOS Swift app and provided AR functionality leveraging the Autodesk Cloud.
Runestrike is a card battle game created by Making Fun, an independent game developer and publisher headquartered in the San Francisco Bay area. Worked on porting, updating, and re-creating the existing ActionScript codebase into Unity.
Worked on the development of a hidden object and sandbox game in collaboration with its creator Alex Pardee. Explore amazing rooms full of puzzles and mysterious objects to interact with Bunnywith.
Use weapons to love him until he explodes!