Levent is an experience Unity/C# Software developer with over 6 years of game development and 10 years of software development experience. He has a creative mind with an infinite love for software development, games, and technology, having advanced proficiency in Unity, C# development, and game development. Levent has led the development of multiple games for SANLAB, a pioneering company in the simulation industry.
Developed a meeting room application that can use multiple screens, playback video on all screens, display web content and communicate via SignalR using Unity.
Closely partnered with design and production teams to ensure schedules and goals meet business and project needs.
Contributed improvements and suggestions, driving the quality of the code throughout the entire production cycle.
Led the development of a vehicle battle game using Unity. The game had 4 player split screen local multiplayer and Photon based online multiplayer features.
Created a construction game and the company’s next generation simulator project from scratch to include new technologies and gather everything under a single Unity project.
Worked on many bug fixes, feature development and improved VR support for a Construction vehicles simulator (Legacy Project).
Developed a platform game for mobile called Ten Seconds Ball Game, a physics based platform game for mobile platforms. Published it on Google Play Store and Apple App Store as Reenim Games in November 2015.
Developed a puzzle game for mobile platforms using Unity. Worked as the outsource developer of the team.
Created a new game for mobile called Phone Mania. The core of the game is finished but the project is not finished and on hold.
This game was developed with Unity. You are using a submarine in a deepwater cave, everywhere is pitch black. Your submarine has a limited range of light & you can scan the map with a sonar wave (which is a wave of light). Your sonar wave usage is limited also your oxygen is limited. In order to survive, you must find oxygen tanks in the cave before you run out of oxygen. You should avoid hitting the cave walls and mines. How to play: Left, right arrow to rotate. Up arrow to accelerate. There is no brake or reverse. Just release up arrow and by water drag, the sub will slow down and stop. Press space to send a sonar wave. On the top right; a red circle is health, the blue circle is oxygen, a green circle is sonar charge time and the number is the sonar amount.
Developed the company’s next-generation simulator project from scratch to include new technologies and gather everything under a single Unity project. The project has a realistic vehicle and joint physics developed by me. I worked as the lead developer on this project.
I’ve designed and manufactured a model tank out of K’nex parts (something like Lego Technics) and some electronic RC parts. It can be driven, aimed, and fired via remote control. It took around 8 months and many sleepless nights to complete but it was worth it. It is one of the best of its kind worldwide.