Marco is a Senior 3D Designer with years of industry experience in game design, film, education, animation, VFX and advertising. He provides high-quality 3D solutions in 3D modelling, texturization, rigging, animation and renderization in films, games and animation. He approaches projects with an open mind and utilizes digital special effects, 3D computer graphics, graphic and editorial production, web design, instructional design to produce exceptional results.
Worked on a short film created to tell the indigenous legend about an evil spirit that steals the names of its victims, and with them, their identity. Headed the studio to working on the film - providing technical supervision and management for the 3D and animation team.
Designed and developed this project as an example for in-class demonstrations to students on the animation course on how to use the workflow to produce photorealistic creatures for use in movies of special effects processes.
Produced a creature design solution that proved useful for character design/rigging and animation courses. Worked on the concept, 3D sculpture, production modelling (retopology), shading (Arnold), texturing, rigging, animation and rendering for the short animation video.