Roberto is a technical, creative and hands-on Game Developer with decades of experience in building games for various target platforms within the interactive entertainment industry. He produces quality tech-art content like materials, shaders and particle effects on projects - translating design ideas, concepts and requirements into functional and engaging games. He has prior teaching expertise in game development and computer science at the university.
Create tools and processes to facilitate developing high-quality games in C#, Unity and Unreal Engine.
Develop new frameworks and functional specifications on projects - handling scripting, textures, animation, GUI styles, and user session management tasks.
Propose creative solutions to meet product goals - identifying bottlenecks and bugs and devising solutions to address problems.
Facilitated, developed and delivered collegiate learning experiences within UAM relating to computer science, game development and artificial intelligence.
Served as an excellent faculty role model who inspires, encourages, and mentors colleagues and students.
Participated in conferences and workshops to maintain currency on game development and artificial intelligence in research and the classroom.
Develops an interactive game focused on game programming concepts.
Users must destroy turrets to progress through levels and unlock portals.
The game involves mini-games to earn Ank, culminating in objectives like destroying specific structures and reaching AirWolf, BlackBird, and Bender Statue.