Unity 3D Developer
2021 - Present (3 years)
Creating and developing innovative software solutions for clients across a broad range of industries.
Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.
Ensure that features are being delivered efficiently and on-time.
EBAC Escola Britânica de Artes Criativas
3D Animation Teacher
2021 - Present (3 years)
Prepare teaching materials and activities for Maya Software and Animation Principles within EBAC.
Organize classroom procedures to ensure that all students are fully engaged in learning the concepts of 3D animation.
Provide continual assessment of student progress - identifying areas for improvements and working with students to make progress.
Dreams on Demand Game Studio
Unity 3D Developer
2020 - Present (4 years)
Model and Texture 3D characters and props that are production-ready and optimized for different projects.
Produce solutions for rigging, tech art, animation and design by understanding gameplay requirements and technological issues.
Organize files for proper export and Unity Integration and handle all character renderings for in-game UI processes.
Denadai Live Solutions
Motion Designer / Video Editor
2019 - 2020 (1 year)
Produced and edited original videos, from concept to completion, and followed standard practices in delivering results.
Worked on custom graphics, videos, and 3D animation projects for DND - making design decisions to deliver an intuitive solution.
Liaised with different teams to roll out initiatives and features across platforms for DND Live.
2019 - 2019
Created accurate 3D models that reflect Rd3's styling and technical guidelines and ensured quality across a large volume of assets.
Created high-quality 3D and 2D assets to meet fast-paced deadlines on projects within R3D.
Provided 3D asset solutions for modelling, texturing, and lighting and offered solutions to game design challenges.
2018 - 2018
Produced and edited compelling video content for a public service project within Globo.
Edited video content and improved storytelling to strengthen the message of the project.
Evaluated the efficiency of video content on the project - suggesting and implementing improvements.
Mazari Game Studios
2017 - 2019 (2 years)
Created realistic 3D models and textures for different solutions such as props, organic objects, architecture, and gameplay assets.
Built and deployed artistic 3D assets that adhere to technical specifications and Mazari's artistic direction.
Established and documented 3D pipelines - validating, maintaining and fixing issues on assets for Mazari.
3D Sculpt Teacher
2017 - 2020 (3 years)
Developed lesson plans on using ZBrush Sculpt tools and established an environment where are excited to learn.
Exercised open and respectful communication with students to create and maintain interactive sessions during classes.
Worked with different software tools to advance teaching-related services in class for Cursos 3Design.
2008 - 2017 (9 years)
Created new modules to teach 3D design/development using industry-standard tools and best practices.
Produced several performance support materials, manuals, instructor outlines, procedures, and templates for 3D assets within DRC.
Collaborated with other departments on special projects - keeping up-to-date with new methodologies in the industry.
Senior 3D Jewelry NURBS Modeler
2005 - 2008 (3 years)
Worked on NURBS modeling in Rhinoceros V-Ray for Render Photoshop for Color Correction.
Tested 3D ideas and related strength and function in simulation; modified the design based on simulation results and retested.
Achieved the construction of simple and complex surfaces.
Unityy 3D Developer - Idle Star Zoo Game
Idle Star is built with lots of 3D characters that create the unique universe of the game. Designed and implemented solutions for Voxel modelling, character animation, pre-fab creation and real-time VFX on the game.
3D Instructor - 3D Animation Course
Taught students to master 3D animation and how to bring characters, objects and settings to life using the latest Maya animation tools, animation principles for body mechanics and game character development.
Degree in Graphic Design
Faculdades Metropolitanas Unidas
2002 - 2005 (3 years)