Ignacio A.

Ignacio A.

Senior Unity Developer

Uruguay
Hire Ignacio A. Hire Ignacio A. Hire Ignacio A.

About Me

Ignacio is an innovative software engineer and game developer having 7+ years of experience developing applications using Unity and C#. His latest endeavors include fast prototyping of Augmented and Virtual Reality applications using Unity. With a proven record of delivering quality, responsive, and engaging applications, Ignacio strives for optimization and reusability, as well as experimenting with new concepts, designs, libraries, and frameworks.

Work history

UpStack
UpStack
Senior Unity Developer
2021 - Present (3 years)
Remote
  • Create and develop innovative software solutions for different clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

FS Studio
FS Studio
Senior Unity Developer
2018 - Present (6 years)
Remote
  • Worked on cross-platform game development for a leading product innovation and R&D technology group.

  • Handled fast prototyping of Augmented and Virtual Reality applications using Unity.

  • Performed Research & Development of computer vision enhanced experiences and native integration into mobile platforms.

Rootstrap
Rootstrap
Unity Developer
2016 - 2018 (2 years)
Uruguay
  • Acted as a Game Developer at Neon Roots, now merged with Rootstrap, developing in-house gaming projects from conception to publication.

  • Provided consulting services to clients on Gaming and AR projects. Worked on multiple games including Pocket Buddy for iOS and Android, Bumpy Riders, SwipeWarriors, BunnyWith.

  • Developed Augmented Reality apps such as ICT Tracker and WeAreTv. Managed Agile processes, projects, and development process optimization of existing gaming development teams.

Kef Sensei Studios
Kef Sensei Studios
Lead Game Developer
2012 - 2016 (4 years)
Uruguay
  • Developed functional prototypes of games and mobile applications using native Objective-C, Cocoa Touch, and Cocos2D frameworks.

  • Designed the system architecture and implemented 2D and 3D multiplatform games using the Unity 3D Game Engine.

  • Integrated social platforms such as Facebook, Game Center, Google Play Game Services, and Amazon Game Circle. Integrated analytics solutions such as Kochava and Ad Networks like TrialPay.

Portfolio

Unity Developer - ICT Tracker
Unity Developer - ICT Tracker

ICT Tracker App is a model-based production app that automates installation progress tracking by digitizing field data collection and delivering comprehensive construction progress reporting for real-time visibility. Unlike scanning or 3D images – you have visibility into real-time data in minutes that can be shared immediately with the entire team online. Worked on integrating Unity into a native iOS Swift app and provided AR functionality leveraging the Autodesk Cloud.

Unity Developer - Runestrike
Unity Developer - Runestrike

Runestrike is a card battle game created by Making Fun, an independent game developer and publisher headquartered in the San Francisco Bay area. Worked on porting, updating, and re-creating the existing ActionScript codebase into Unity.

Unity Developer - Bunnywith
Unity Developer - Bunnywith

Worked on the development of a hidden object and sandbox game in collaboration with its creator Alex Pardee. Explore amazing rooms full of puzzles and mysterious objects to interact with Bunnywith. Use weapons to love him until he explodes!

Education

Computer Technologist Degree
Computer Technologist Degree
Universidad de la República
2008 - 2014 (6 years)