Jhonatas D.

About Me

Jhonatas is an innovative 2D/3D Game Designer and Technical Artist with 8 years of experience in animation, sculpting, modeling, texturing, and rigging, dedicated to crafting immersive gaming experiences by combining creativity with technical proficiency. Having started his career as a motion graphics designer, he shifted his efforts to making games in 2015, creating 3D pipelines and 3D assets for gaming platforms including web, desktop, mobile, AR, and VR. Proficient in C# and C++, Jhonatas creates and implements high-quality 2D and 3D assets into game engines while focusing on performance optimization from the project's inception. He can adapt to multiple roles and excels both independently and as part of a collaborative team.

Other

Work history

UpStack
UpStack
3D Gaming Designer
2021 - Present (4 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Directing creative concepts and adhering to project guidelines to execute campaigns according to business needs.

  • Ensuring that features are being delivered efficiently and on time.

Freelance
Freelance
2D/3D Generalist | Technical Artist | Game Developer
2024 - Present (1 year)
Remote
  • Created 2D and 3D artwork, scenarios, managed light bakes, and optimized the SEAL car model of the BYD experience.

  • Created VFX and 3D UI animations triggered by the user in UNIPAR VR experience.

  • Implemented 2D UIs and artwork designed in Figma into Unity on the Bosch project.

  • Coded logic in some screens of the Bosch project such as Character Selection and a couple of the laptop screens.

  • Coded the gameplay of the UNIPAR VR experience.

  • Coded the gameplay of the BYD VR experience and dealt with steering wheel inputs.

OnChain Studios
OnChain Studios
Senior Technical Artist
2023 - 2024 (1 year)
Remote
  • Implemented 2D UI assets from Figma into Unity using Unity’s new tool UI Toolkit.

  • Created 2D UI animations based on USS class selectors for the UXML.

  • Elaborated UI screen’s breakpoints for different device resolutions.

  • Coded selector presets using Visual Scripting to trigger the animations.

Technical Art UI DesignUnity 2DFigmaUnityUI Toolkits UI Animation2D AnimationBlueprints Visual Scripting
DX Gameworks
DX Gameworks
Senior Technical Artist
2022 - 2023 (1 year)
São Paulo, Brazil
  • Implemented and animated 2D UI assets into Unreal Engine’s widgets, making inventory, end-game, and other game panels.

  • Crafted and animated 3D UI icons for the room game selection in That’s My Family.

  • Created VFX like selectors, splashes, poofs, and path findings.

  • Elaborated and managed blueprint animation, state machines, and made use of timeline notifies when conventional.

  • Modeled, textured, and animated a few assets like the catapult and other assets in That’s My Family.

  • Retouched rigging, animations, and textures in Amazon Quest such as a ship traveling on top of the book.

  • Refactored C++ codes to call specific methods for juiciness in That’s My Family.

  • Created procedural animations such as dice rolls and traveling of pickable elements on gameplay.

  • Elaborated Visual Scripting logics making use of engine values to drive animations, UI updates, trigger VFXs, and more.

Technical Art 2D Animation3D Animation3D Art Game DesignGame Assets Visual Effects (VFX)BlueprintState Machines 3D Modeling 3D Textures RiggingGame DevelopmentC++Blueprints Visual Scripting
Venturion
Venturion
3D Gaming Artist
2020 - 2021 (1 year)
São Paulo, Brazil
  • Worked for a VR studio that delivers cutting-edge immersive experiences to companies and people worldwide.

  • Created 3D assets for gaming platforms including web, desktop, mobile, AR, and VR and handled a CAD model to run inside WebGL browser.

  • Delivered various art from props to avatars, animals, and other creatures for titles like DeadeEyeDungeon, OiFuturo, and Laser Storm.

Ludact
Ludact
3D Gaming Artist
2017 - 2019 (2 years)
São Paulo, Brazil
  • Created 3D assets for virtual and augmented reality projects such as SimTruck Simulator, Meeye Magic Show, Unbinary, RiHappy, Telebô, and more.

  • Prototyped two projects, SimTruck and Telebô, using C# and Unity.

  • Managed VR headsets, creating the 3D and implementing them where needed.

Freelance
Freelance
3D Artist | Game Developer
2017 - 2023 (6 years)
Remote
  • Created 3D assets for national and international projects in the game industry such as Skydome, ImageBlast, Spacelines From the Far Out, Lingozilla, Start! The War Game.

  • Worked on other indie projects like BurgerBuilder and Solar Fighters.

  • Designed and developed the Start! The War Game for a company based in Norway, fixing both artistic and technical issues.

  • Implemented and animated 2D UI designs from Figma into Unity on the project TV Bingo.

  • Crafted and animated the 3D Mia character for the experience Mia MTW.

  • Crafted and animated the lizard 3D character for the language application Lingozilla.

BardeO2 Comunicação
BardeO2 Comunicação
Motion Graphics Designer
2015 - 2016 (1 year)
São Paulo, Brazil
  • Worked for a communication producer specializing in offering audiovisual solutions.

  • Used visual effects, animations, and other techniques to create artwork for the media.

  • Collaborated with art and creative teams to select audio, video, colors, and animation for graphic design.

ZYX Game Studio
ZYX Game Studio
2D/3D Artist
2013 - 2013
São Paulo, Brazil
  • Illustrated and developed concepts such as sketches, drawings, etc. to support production.

  • Modeled texture 3D assets and interpreted concept art, collaborating in a team environment with other artists, developers, and designers.

Showcase

3D Gaming Designer - Laser Storm Arena
3D Gaming Designer - Laser Storm Arena
  • Laser Storm Arena is a multiplayer shared-space arcade shooter.

  • It features co-op gameplay and a focus on mastering shooting mechanics.

  • The game includes 3D asset modeling and animations, including bots and swords.

3D Game Designer - Skydome
3D Game Designer - Skydome
  • A multiplayer tower defense game with a unique, innovative gameplay experience.

  • Features team-based combat and strategic defense against increasingly challenging enemies.

  • Includes character animations, including special moves and taunts for enhanced engagement.

3D Game Designer - Start! The War Game
3D Game Designer - Start! The War Game
  • Developed a 3D game from scratch.

  • Started with asset creation and programming.

  • The game was developed for a Norwegian company.

Education

Digital Games Technologist, Game Design, and Digital Media
Digital Games Technologist, Game Design, and Digital Media
Faculdades Metropolitanas Unidas - Brazil
2015 - 2017 (2 years)