Work History
Showcase
Education
Work history
UpStack
Senior 3D Designer / Artist
2021 - Present (4 years)
Creating and developing innovative software solutions for clients across a broad range of industries.
Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.
Ensure that features are being delivered efficiently and on-time.
Fundação Armando Álvares Penteado (FAAP)
Professor
2018 - Present (7 years)
Convened and facilitated graduate courses in 3D design and animation and proved up to date with knowledge in the field.
Forge relationships and build opportunities with other schools and departments at FAAP for the course and students.
Provide timely and detailed feedback and offer students support via classroom, phone, and email.
Senac University Center
Professor
2015 - 2019 (4 years)
Prepared syllabi, conceptualized development, and taught students per the university's accreditation criteria.
Facilitated lectures and open discussions on animation, game design, special effects and computer graphics.
Provided input on curriculum decisions, assessed students and managed learning outcomes on courses.
Anhembi Morumbi University
Professor
2014 - Present (11 years)
Design, develod, and teach courses in Game Design, Digital Design and Cinema.
Contribute to student growth and development through active involvement in student-related activities within the university.
Measure student progress toward learning outcomes by grading written and oral assignments on different courses.
Freelance
Senior 3D Designer / Artist
2012 - Present (13 years)
Collaborate with tech artists and engineers on projects to design efficient and scalable content creation processes, pipelines, and workflows.
Conceptualize and create a variety of 3D content, 3D scenes and assets for use in renderings, AR and VR projects.
Maintain and communicate documentation for implementation techniques, lighting guidelines and asset consistency on projects.
Glaz Cinema
VFX Supervisor
2009 - 2012 (3 years)
Managed and produced multiple deadline-driven projects accurately, with the highest visual quality and productivity.
Evaluated technical requirements, estimated resources, and parsed out scheduling, staffing, and operational needs for projects.
Determined creative and technical opportunities, foresaw production obstacles and developed strategies to meet project deadlines.
Trip Editora
Graphic Designer / Diagrammer
2009 - 2010 (1 year)
Conceptualized and produced high-quality, creative, and digital solutions for marketing campaigns, product marketing materials, and websites.
Turned abstract concepts and technical topics into strong, creative, and clear graphics to maintain project intent.
Contributed to incredible design culture, followed brand guidelines and delivered campaigns on time for clients.
Dinamo Filmes
3D Senior Generalist
2007 - 2008 (1 year)
Collaborated with campaign managers and product marketing to develop graphic designs that simplify complex ideas for diverse audiences.
Executed creative concepts and managed design workflows on projects from request, ideation through to approval and implementation.
Stayed up to date on the latest trends, curated designs, and developed best practices within an ever-evolving digital landscape.
Trattoria Filmes
3D Generalist
2004 - 2006 (2 years)
Designed, planned, and produced complex 3D illustrations/animations, video and interactive applications/simulations.
Established and upheld superior standards in production on projects - maintaining consistency of design on each project.
Researched new technology and optimized tools and workflow to improve the efficiency of production.
Showcase
3D Designer / Animator - O Ladrão de Nomes (the name thief)
Developed a short film centered around an indigenous legend about a spirit that steals names.
Provided technical supervision and management for a 3D and animation team.
Focused on the film's technical aspects, including 3D and animation.
3D Designer / Animator - "The Balrog" (Personal Project)
This project is a personal demonstration for students on animation course, focusing on creating photorealistic creatures for special effects.
The project utilizes the workflow to produce creatures suitable for movies and special effects.
It serves as an example for demonstrating animation techniques and workflow best practices.
Education
Postgraduate Degree in Art History
São Judas Tadeu University
2005 - 2006 (1 year)
Degree in Industrial Design
São Judas Tadeu University
2000 - 2003 (3 years)