Marco A.

Marco A.

3D Designer & Animator

São Paulo, Brazil
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About Me

Marco is a Senior 3D Designer with years of industry experience in game design, film, education, animation, VFX and advertising. He provides high-quality 3D solutions in 3D modelling, texturization, rigging, animation and renderization in films, games and animation. He approaches projects with an open mind and utilizes digital special effects, 3D computer graphics, graphic and editorial production, web design, instructional design to produce exceptional results.

Work history

UpStack
UpStack
Senior 3D Designer / Artist
2021 - Present (3 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.

  • Ensure that features are being delivered efficiently and on-time.

Fundação Armando Álvares Penteado (FAAP)
Fundação Armando Álvares Penteado (FAAP)
Professor
2018 - Present (6 years)
Sao Paulo, Brazil
  • Convened and facilitated graduate courses in 3D design and animation and proved up to date with knowledge in the field.

  • Forge relationships and build opportunities with other schools and departments at FAAP for the course and students.

  • Provide timely and detailed feedback and offer students support via classroom, phone, and email.

Senac  University  Center
Senac University Center
Professor
2015 - 2019 (4 years)
Sao Paulo, Brazil
  • Prepared syllabi, conceptualized development, and taught students per the university's accreditation criteria.

  • Facilitated lectures and open discussions on animation, game design, special effects and computer graphics.

  • Provided input on curriculum decisions, assessed students and managed learning outcomes on courses.

Anhembi  Morumbi  University
Anhembi Morumbi University
Professor
2014 - Present (10 years)
Sao Paulo, Brazil
  • Design, develod, and teach courses in Game Design, Digital Design and Cinema.

  • Contribute to student growth and development through active involvement in student-related activities within the university.

  • Measure student progress toward learning outcomes by grading written and oral assignments on different courses.

Freelance
Freelance
Senior 3D Designer / Artist
2012 - Present (12 years)
Sao Paulo, Brazil
  • Collaborate with tech artists and engineers on projects to design efficient and scalable content creation processes, pipelines, and workflows.

  • Conceptualize and create a variety of 3D content, 3D scenes and assets for use in renderings, AR and VR projects.

  • Maintain and communicate documentation for implementation techniques, lighting guidelines and asset consistency on projects.

Glaz Cinema
Glaz Cinema
VFX Supervisor
2009 - 2012 (3 years)
Sao Paulo, Brazil
  • Managed and produced multiple deadline-driven projects accurately, with the highest visual quality and productivity.

  • Evaluated technical requirements, estimated resources, and parsed out scheduling, staffing, and operational needs for projects.

  • Determined creative and technical opportunities, foresaw production obstacles and developed strategies to meet project deadlines.

Trip Editora
Trip Editora
Graphic Designer / Diagrammer
2009 - 2010 (1 year)
Sao Paulo, Brazil
  • Conceptualized and produced high-quality, creative, and digital solutions for marketing campaigns, product marketing materials, and websites.

  • Turned abstract concepts and technical topics into strong, creative, and clear graphics to maintain project intent.

  • Contributed to incredible design culture, followed brand guidelines and delivered campaigns on time for clients.

Dinamo Filmes
Dinamo Filmes
3D Senior Generalist
2007 - 2008 (1 year)
Sao Paulo, Brazil
  • Collaborated with campaign managers and product marketing to develop graphic designs that simplify complex ideas for diverse audiences.

  • Executed creative concepts and managed design workflows on projects from request, ideation through to approval and implementation.

  • Stayed up to date on the latest trends, curated designs, and developed best practices within an ever-evolving digital landscape.

Trattoria  Filmes
Trattoria Filmes
3D Generalist
2004 - 2006 (2 years)
Sao Paulo, Brazil
  • Designed, planned, and produced complex 3D illustrations/animations, video and interactive applications/simulations.

  • Established and upheld superior standards in production on projects - maintaining consistency of design on each project.

  • Researched new technology and optimized tools and workflow to improve the efficiency of production.

Portfolio

3D Designer / Animator - O Ladrão de Nomes (the name thief)
3D Designer / Animator - O Ladrão de Nomes (the name thief)

Worked on a short film created to tell the indigenous legend about an evil spirit that steals the names of its victims, and with them, their identity. Headed the studio to working on the film - providing technical supervision and management for the 3D and animation team.

3D Designer / Animator - "The Balrog" (Personal Project)
3D Designer / Animator - "The Balrog" (Personal Project)

Designed and developed this project as an example for in-class demonstrations to students on the animation course on how to use the workflow to produce photorealistic creatures for use in movies of special effects processes.

3D Designer / Animator - "The Butcher" (Personal Project)
3D Designer / Animator - "The Butcher" (Personal Project)

Produced a creature design solution that proved useful for character design/rigging and animation courses. Worked on the concept, 3D sculpture, production modelling (retopology), shading (Arnold), texturing, rigging, animation and rendering for the short animation video.

Education

Postgraduate Degree in Art History
Postgraduate Degree in Art History
São Judas Tadeu University
2005 - 2006 (1 year)
Degree in Industrial Design
Degree in Industrial Design
São Judas Tadeu University
2000 - 2003 (3 years)