William is an expert Unity 3D Designer translating design ideas, concepts and requirements into functional and engaging stylized 3D characters and motion creatives for all types of content. He has an interdisciplinary sensibility towards graphics, product, narrative and digital media designs - defining 3D character pipelines and processes, designing and planning mechanics and game content and coming up with new design ideas that make games more fun.
Idle Star is built with lots of 3D characters that create the unique universe of the game. Designed and implemented solutions for Voxel modelling, character animation, pre-fab creation and real-time VFX on the game.
Taught students to master 3D animation and how to bring characters, objects and settings to life using the latest Maya animation tools, animation principles for body mechanics and game character development.
Zombie Paradise - Mad Brains is a multiplayer action game that challenges users to face zombies as well as other players. Handled tasks on rigging, animation, lighting and real-time VFX.
Work history
UpStack
Unity 3D Developer
2021 - Present (2 years)
Remote
Creating and developing innovative software solutions for clients across a broad range of industries.
Direct creative concepts and adhere to project guidelines to execute campaigns according to business needs.
Ensure that features are being delivered efficiently and on-time.