Eduardo Z.

Eduardo Z.

Game Designer/Game Developer

São Paulo, Brazil
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About Me

Eduardo is an expert Game Designer and Developer who creates new game features, new events, and other core mechanics to drive the success of games. He has 10+ years of prior enterprise software development experience - reflecting in his delivery of high-quality solutions. He champions gaming solutions through all phases, including concept exploration, design documentation, guiding teams through development, playtesting, and following through into live ops.

Work history

UpStack
UpStack
Game Designer
2021 - Present (3 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Freelance
Freelance
Game Designer
2021 - Present (3 years)
Remote
  • Develop concepts, write detailed functional specs, develop new features and other supporting systems on solutions.

  • Implement game content and solutions using proprietary tools - providing actionable feedback and following best practices.

  • Contribute to the consistency of character realization and development - delivering scalable game design solutions for clients.

Overtime Studios
Overtime Studios
Game Designer
2018 - Present (6 years)
São Paulo, Brazil
  • Designed and implemented gameplay systems and features consistent with project goals and tenets for Overtime Studios.

  • Modelled and built the game design team culture - onboarding hires, tending to team health and culture in team discussions.

  • Provide game design direction on projects to meet Overtime's brand requirements on technologies and emerging techniques to stay competitive.

HIPCOM ERP
HIPCOM ERP
Software Developer
2014 - 2018 (4 years)
Sao Paulo, Remote
  • Designed, developed, reviewed, refactored, and maintained software solutions for HipCom with quality and performance in mind.

  • Wrote code for solutions with security features embedded - using modern tools to build and deploy code to the ERP.

  • Produced solutions for all phases of the development lifecycle - ensuring that standards are compliant with industry best practices.

Itaú Unibanco
Itaú Unibanco
System Analyst
2012 - 2013 (1 year)
Sao Paulo, Brazil
  • Scoped project initiatives from inception to delivery - working across a wide variety of the bank's products, technical apps and teams.

  • Provided recommended approaches and roadmaps to complete deliverables on projects within the bank.

  • Conducted stakeholder interviews and requirement sessions to capture and translate business requirements into technical requirements.

Portugal Telecom
Portugal Telecom
Software Developer
2009 - 2012 (3 years)
Sao Paulo, Brazil
  • Designed, developed and implemented enterprise-scale solutions to support Portugal Telecom’s business strategy and goals.

  • Reviewed requirements and data models and translated them into high-quality architecture and apps for PT.

  • Tracked and resolved software defects, conducted design and code reviews to ensure that code meets PT guidelines and best practices.

Portfolio

Game Designer - Idle Star Zoo
Game Designer - Idle Star Zoo

Worked on a zoo-management idle mobile game for Android and Apple - handling both production and development tasks. Built the crane minigame - liaising with the SFX and Music team to make sure that the audio matched the user experience for the game.

Game Designer - Dead Cat (to be released)
Game Designer - Dead Cat (to be released)

The project seeks to advertise an upcoming music artist, working as a mix between a runner and a rhythm game. Handled tasks in production and development on the project and some game design tasks. Customized Unity plugins to achieve the right look and feel for the game.

Consultant - NDA
Consultant - NDA

Participated in a Gamification design project for another game development company's hiring and onboarding process. Made suggestions to help with their onboarding process by delivering a physical adventure book, including a companion quest guide with main quests and side quests that employees can complete at their own pace.

Education

BSc. Computer Science
BSc. Computer Science
Universidade de São Paulo
2005 - 2009 (4 years)