Eduardo Z.

About Me

Eduardo is an expert Game Designer and Developer who creates new game features, new events, and other core mechanics to drive the success of games. He has 10+ years of prior enterprise software development experience, reflected in his delivery of high-quality solutions. Eduardo works on gaming solutions through all phases including concept exploration, design documentation, guiding teams through development, playtesting, and following through into live ops.

Other

Work history

UpStack
UpStack
Game Designer
2021 - Present (4 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participating in scrums consisting of cross-functional teams, both software and hardware.

  • Ensuring that features are being delivered efficiently and on time.

Freelance
Freelance
Game Designer
2021 - Present (4 years)
Remote
  • Developing concepts, writing detailed functional specs, and creating new features and other supporting systems on solutions.

  • Implementing game content and solutions using proprietary tools, providing actionable feedback and following best practices.

  • Contributing to the consistency of character realization and development, delivering scalable game design solutions for clients.

Overtime Studios
Overtime Studios
Game Designer
2018 - 2019 (1 year)
São Paulo, Brazil
  • Designed and implemented gameplay systems and features consistent with project goals.

  • Modeled and built game design team culture, onboarded hires, and tended to team health and culture in team discussions.

  • Provided game design direction on projects to meet brand requirements on technologies and emerging techniques to stay competitive.

C#Unity 3DGame DesignGameplay Development
Hipcom ERP
Hipcom ERP
Software Developer
2014 - 2018 (4 years)
São Paulo, Brazil
  • Designed, developed, reviewed, refactored, and maintained software solutions with quality and performance in mind.

  • Wrote code for solutions with security features embedded using modern tools to build and deploy code to the ERP.

  • Produced solutions for all phases of the development lifecycle, ensuring that standards are compliant with industry best practices.

Itaú Unibanco
Itaú Unibanco
System Analyst
2012 - 2013 (1 year)
São Paulo, Brazil
  • Scoped project initiatives from inception to delivery, working across a wide variety of the bank's products, technical apps, and teams.

  • Provided recommended approaches and roadmaps to complete deliverables on internal projects.

  • Conducted stakeholder interviews and requirement sessions to capture and translate business requirements into technical requirements.

Product SupportSystem AnalysisBusiness Requirements Technical Requirements Project Scoping Roadmaps Banking
Portugal Telecom
Portugal Telecom
Software Developer
2009 - 2012 (3 years)
São Paulo, Brazil
  • Designed, developed, and implemented enterprise-scale solutions to support business strategy and goals.

  • Reviewed requirements and data models and translated them into high-quality architecture and apps.

  • Tracked and fixed software defects and conducted design and code reviews to ensure that code meets PT guidelines and best practices.

Showcase

Game Designer - Dead Cat (to be released)
Game Designer - Dead Cat (to be released)
  • Developing a music artist project blending a runner and rhythm game elements.

  • Focusing on custom Unity plugins for visual design and gameplay.

  • Creating game design tasks alongside production and development efforts.

Consultant - NDA
Consultant - NDA
  • Designed and delivered a physical adventure book for onboarding.

  • Created a companion quest guide with main quests and side quests.

  • Contributed to the onboarding process through a gamified experience.

Game Designer - Idle Star Zoo
Game Designer - Idle Star Zoo
  • Developed and maintained the crane minigame for the game, liaising with SFX and Music teams to ensure audio synchronization with user experience.

  • Managed both production and development tasks within the zoo-management idle mobile game.

  • Built and tested the crane minigame, focusing on audio integration and user experience.

Education

BSc Computer Science
BSc Computer Science
USP - Universidade de São Paulo - Brazil
2005 - 2009 (4 years)