Work History
Showcase
Education
Work history
UpStack
Game Designer
2021 - Present (4 years)
Creating and developing innovative software solutions for clients across a broad range of industries.
Participating in scrums consisting of cross-functional teams, both software and hardware.
Ensuring that features are being delivered efficiently and on time.
Freelance
Game Designer
2021 - Present (4 years)
Developing concepts, writing detailed functional specs, and creating new features and other supporting systems on solutions.
Implementing game content and solutions using proprietary tools, providing actionable feedback and following best practices.
Contributing to the consistency of character realization and development, delivering scalable game design solutions for clients.
Overtime Studios
Game Designer
2018 - 2019 (1 year)
Designed and implemented gameplay systems and features consistent with project goals.
Modeled and built game design team culture, onboarded hires, and tended to team health and culture in team discussions.
Provided game design direction on projects to meet brand requirements on technologies and emerging techniques to stay competitive.
Hipcom ERP
Software Developer
2014 - 2018 (4 years)
Designed, developed, reviewed, refactored, and maintained software solutions with quality and performance in mind.
Wrote code for solutions with security features embedded using modern tools to build and deploy code to the ERP.
Produced solutions for all phases of the development lifecycle, ensuring that standards are compliant with industry best practices.
Itaú Unibanco
System Analyst
2012 - 2013 (1 year)
Scoped project initiatives from inception to delivery, working across a wide variety of the bank's products, technical apps, and teams.
Provided recommended approaches and roadmaps to complete deliverables on internal projects.
Conducted stakeholder interviews and requirement sessions to capture and translate business requirements into technical requirements.
Portugal Telecom
Software Developer
2009 - 2012 (3 years)
Designed, developed, and implemented enterprise-scale solutions to support business strategy and goals.
Reviewed requirements and data models and translated them into high-quality architecture and apps.
Tracked and fixed software defects and conducted design and code reviews to ensure that code meets PT guidelines and best practices.
Showcase
Game Designer - Dead Cat (to be released)
Developing a music artist project blending a runner and rhythm game elements.
Focusing on custom Unity plugins for visual design and gameplay.
Creating game design tasks alongside production and development efforts.
Consultant - NDA
Designed and delivered a physical adventure book for onboarding.
Created a companion quest guide with main quests and side quests.
Contributed to the onboarding process through a gamified experience.
Game Designer - Idle Star Zoo
Developed and maintained the crane minigame for the game, liaising with SFX and Music teams to ensure audio synchronization with user experience.
Managed both production and development tasks within the zoo-management idle mobile game.
Built and tested the crane minigame, focusing on audio integration and user experience.
Education
BSc Computer Science
USP - Universidade de São Paulo - Brazil
2005 - 2009 (4 years)