Felipe S.

About Me

Felipe is a Senior Mobile Game Developer with 7+ years of full-cycle game design, development, and multiplayer P2P games experience. He produces clean, concise, expressive, and well-managed code utilizing leading-edge tools and systems on projects and adopts the latest trends and technologies in the field of gaming and virtual reality. He is a pioneer in the Brazilian gaming industry, a mentor with an educational channel on YouTube, and a winner of 6 major awards and honors.

Other

Work history

UpStack
UpStack
Senior Unity Developer
2021 - Present (4 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Venturion VR
Venturion VR
Unity Developer
2020 - 2020
Brazil
  • Contributed to game concepts and storylines, generated game scripts and storyboards and translated design ideas into functional game code.

  • Utilized different UI, audio files, 3D assets, editor scripts and custom tools on projects - expedite production and test solutions.

  • Coded the base engine of games, developed game milestones and checkpoints, and troubleshot code and fixed bugs.

LaBird Games
LaBird Games
Senior Technical Director
2019 - Present (6 years)
Sao Paulo, Brazil
  • Captured, prototyped and built effective solutions for complex requirements and implementation of Blocky World and Fantasy Quest for LaBird.

  • Deliver feedback compassionately and constructively to improve others and solutions on projects.

  • Supported the development of the graphical competencies of team members by sharing knowledge and expertise on projects.

Mazari Games
Mazari Games
Unity Developer
2017 - 2019 (2 years)
Sao Paulo, Brazil
  • Actively participated in developing solutions, engaging teams and resolving issues on projects for Mazari.

  • Managed UI/UX implementations and asset streaming pipelines to ensure smooth development of quality products on projects.

  • Managed multiple assignments simultaneously under strict deadlines with minimal direction at times.

DLight VR
DLight VR
Unity VR/AR Developer
2015 - 2016 (1 year)
Sao Paulo, Brazil
  • Provide timely and impactful feedback on projects - reviewing game requirements, specifications and technical design documents.

  • Transformed DLight VR's design specs into high-quality games - implementing functionalities using current standards and best practices.

  • Contributing to new game development pipelines - participating in designs, user research, and code reviews with colleagues.

Farofa Studios
Farofa Studios
Unity Developer
2014 - 2015 (1 year)
Sao Paulo, Brazil
  • Designed and developed mobile games for Farofa Studios.

  • Delivered high quality, well-designed, maintainable gaming solutions in an agile environment for Farofa Studios.

  • Identified bottlenecks and bugs on projects - devising appropriate solutions to mitigate/remediate complexities.

Dreams on Demand
Dreams on Demand
Unity Developer
2014 - 2021 (7 years)
Sao Paulo, Brazil
  • Worked on the game engines of several titles within DoD - utilizing different project resources and tools for delivery.

  • Adhered to the latest Unity scene management practices and gaming best practices across projects for DoD.

  • Implemented functionalities on different design components and debugged issues with in-game assets (polygon counts, textures, shaders, FX) to enhance performance.

Showcase

Unity Developer  - Lasar Storm Arena
Unity Developer - Lasar Storm Arena
  • A VR co-operative arena game designed for arcades, escape rooms, and entertainment venues.

  • It's a VR first-person online shooter with easy-to-use controls.

  • The game supports both VR controllers and standard controllers.

Unity Developer - Dino Quest 2: Jurassic bones in 3D Dinosaur World
Unity Developer - Dino Quest 2: Jurassic bones in 3D Dinosaur World
  • Dino Quest 2 enables mobile games to explore 3D dinosaurs and fossils.

  • The game allows players to travel the world and discover fossils.

  • Players can assemble a collection, dig bones, complete fossils, and build a personal dinosaur museum.

Unity Developer - Zombie Paradise (Mad Brains)
Unity Developer - Zombie Paradise (Mad Brains)
  • A multiplayer action game centered around zombie combat.

  • Features multiple game modes, including team deathmatch.

  • Players and zombies compete in online arenas for survival and fame.

Senior Unity Developer - Idle Star Zoo
Senior Unity Developer - Idle Star Zoo
  • Idle Star Zoo is a game about saving animals and planets.

  • Players lead a friendly alien race, the Zoonks, to rescue animals.

  • The game involves traveling to a space zoo to care for animals.

Senior Unity Developer - Blocky World - Fantasy Quest
Senior Unity Developer - Blocky World - Fantasy Quest
  • Develop a fantasy action RPG game with a unique combat system.

  • Features a wide variety of enemies, including thieves, orcs, and witches.

  • Allow players to customize their character, including class, mounts, and pets.

Education

Masters in Design
Masters in Design
Universidade Anhembi Morumbi
2016 - 2017 (1 year)
Degree in Game and Interactive Media Design
Degree in Game and Interactive Media Design
Universidade Anhembi Morumbi
2010 - 2014 (4 years)