Work History
Showcase
Education
Work history
UpStack
Senior Unity Developer
2021 - Present (4 years)
Creating and developing innovative software solutions for clients across a broad range of industries.
Participate in scrums consisting of cross-functional teams, both software and hardware.
Ensure that features are being delivered efficiently and on-time.
Venturion VR
Unity Developer
2020 - 2020
Contributed to game concepts and storylines, generated game scripts and storyboards and translated design ideas into functional game code.
Utilized different UI, audio files, 3D assets, editor scripts and custom tools on projects - expedite production and test solutions.
Coded the base engine of games, developed game milestones and checkpoints, and troubleshot code and fixed bugs.
LaBird Games
Senior Technical Director
2019 - Present (6 years)
Captured, prototyped and built effective solutions for complex requirements and implementation of Blocky World and Fantasy Quest for LaBird.
Deliver feedback compassionately and constructively to improve others and solutions on projects.
Supported the development of the graphical competencies of team members by sharing knowledge and expertise on projects.
Mazari Games
Unity Developer
2017 - 2019 (2 years)
Actively participated in developing solutions, engaging teams and resolving issues on projects for Mazari.
Managed UI/UX implementations and asset streaming pipelines to ensure smooth development of quality products on projects.
Managed multiple assignments simultaneously under strict deadlines with minimal direction at times.
DLight VR
Unity VR/AR Developer
2015 - 2016 (1 year)
Provide timely and impactful feedback on projects - reviewing game requirements, specifications and technical design documents.
Transformed DLight VR's design specs into high-quality games - implementing functionalities using current standards and best practices.
Contributing to new game development pipelines - participating in designs, user research, and code reviews with colleagues.
Farofa Studios
Unity Developer
2014 - 2015 (1 year)
Designed and developed mobile games for Farofa Studios.
Delivered high quality, well-designed, maintainable gaming solutions in an agile environment for Farofa Studios.
Identified bottlenecks and bugs on projects - devising appropriate solutions to mitigate/remediate complexities.
Dreams on Demand
Unity Developer
2014 - 2021 (7 years)
Worked on the game engines of several titles within DoD - utilizing different project resources and tools for delivery.
Adhered to the latest Unity scene management practices and gaming best practices across projects for DoD.
Implemented functionalities on different design components and debugged issues with in-game assets (polygon counts, textures, shaders, FX) to enhance performance.
Showcase
Unity Developer - Lasar Storm Arena
A VR co-operative arena game designed for arcades, escape rooms, and entertainment venues.
It's a VR first-person online shooter with easy-to-use controls.
The game supports both VR controllers and standard controllers.
Senior Unity Developer - Idle Star Zoo
Idle Star Zoo is a game about saving animals and planets.
Players lead a friendly alien race, the Zoonks, to rescue animals.
The game involves traveling to a space zoo to care for animals.
Senior Unity Developer - Blocky World - Fantasy Quest
Develop a fantasy action RPG game with a unique combat system.
Features a wide variety of enemies, including thieves, orcs, and witches.
Allow players to customize their character, including class, mounts, and pets.
Education
Masters in Design
Universidade Anhembi Morumbi
2016 - 2017 (1 year)
Degree in Game and Interactive Media Design
Universidade Anhembi Morumbi
2010 - 2014 (4 years)