Worked with K8s in multi-regions to provide a better user experience for end users (gaming industry) using GKE, Helm Charts, Argo CD, Terragrunt, Prometheus, Grafana, Kibana, and Elasticsearch.
Enhanced CI/CD tools to facilitate the work and improve the product, simplifying the workflows using Jenkins and GitHub Actions, including E2E tests, stop buttons, more control over environment promotion, scaling up and down for lower environments, saving costs for lots of K8s clusters.
Worked to better fit thousands of concurrent players such as 250K+ users, providing the necessary architecture to handle the load.
Helped the platform to better control workloads by scheduling game servers and other services using taints and tolerations.
Hardened Kubernetes ingress security by implementing Cloud Armor rate-limiting policies and WAF rules, mitigating DDoS threats.
Designed and maintained multi-region Kubernetes infrastructure for a multiplayer gaming platform serving 250K+ concurrent players using k6 load testing, ensuring 99.9% uptime and optimal user experience.
Worked on a multi-cloud POC (AWS-GCP), solving workload portability, IAM, and networking challenges.
Worked on the cost reduction in Kubernetes lower environments by 40% through an agentless architecture using GitHub Actions pipelines and Bash scripts for dynamic cluster scaling.
Optimized CI/CD workflows using Jenkins and GitHub Actions, implementing E2E tests and automated release management to reduce deployment time and improve system maintainability.
Managed PostgreSQL and Redis instances for high availability, developing automated disaster recovery strategies and custom configurations tailored to the gaming studio’s needs.
Planned and delegated DNS zone to AWS on GCP Cloud, facilitating DNS centralization for the client.
Monitored and enhanced system performance with Prometheus, Grafana, and Datadog, creating dashboards that reduced troubleshooting time.