Konstantin T.

Konstantin T.

Redmond, WA, United States of America
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About Me

Konstantin is a senior programmer with over 20 years of progressive software development and research experience in the fields of 3D graphics, machine learning, graph theory, and so on. Along with having a strong analytical/mathematical background, Konstantin is the author of 12 scientific papers that primarily focus on numerical methods.

AI, ML & LLM

Backend

Python 3 Python

Other

C++ Calculus Image Processing Maps NVIDIA CUDA C++17 Linux Java Computer Vision OpenGL Microsoft Visual C++ C Windows Multithreading

Work history

Allign Tegnology
Senior 3D Software Engineer
2017 - 2019 (2 years)
, Remote
  • Developed new features for orthodontics and the UI for parameter control.

  • Optimized shapes of the features to create the best experience for patients.

  • Improved the performance and quality of 3D mesh generation.

SplunkMultithreadingOpenGLWindows 10 Microsoft Visual C++
Bitanimate
Software Engineer
2016 - 2017 (1 year)
, Remote
  • Built depth maps based on 2D pictures using machine leaning.

  • Developed stereo landscape visualizations based on NASA WorldWind and parsed using Open3D building data.

  • Created stereo landscape visualizations based on Google Earth.

Mentor Graphics
Software Engineer IV
2014 - 2016 (2 years)
, Remote
  • Designed and implemented an algorithm for finding cutting pairs in linear time.

  • Developed an algorithm for finding separation pairs in linear time.

  • Composed an algorithm that discovers cutting triplets in near linear time.

  • Improved heuristics for graph-coloring algorithms.

Graphs LinuxC++
ESRI
Software Developer
2010 - 2013 (3 years)
, Remote
  • Designed and implemented 2D and 3D visualization systems for GIS.

  • Built optimization structures for a data exchange which resulted in a 1000% acceleration.

  • Implemented the dynamic creation of 3D objects and developed effective methods for their selection.

MultithreadingOpenGLDirect3DNVIDIA NSight C++Visual Studio NVIDIA CUDA GIS
Facebook Reality Labs
Software Engineer IV (Contract)
Present (2025 years)
, Remote
  • Designed and implemented software for AR/VR research and 3D scene reconstruction.

  • Checked the quality of reconstruction using Ray tracing.

  • Accelerated tests by 400% without losing quality as well as incorporating additional tests.

  • Converted code from Nvidia CUDA GPUs to Intel CPUs.

Python 3 NVIDIA CUDA C++17 Linux

Showcase

Creation of Depth Maps Based on 2D Pictures

I composed a Python script that created and visualized depth maps based on 2D pictures. I was the sole contributor. My work included studying of the state-of-art, designing and implementation CNN models on Windows 10 and Linux platforms. I used AWS severs for training.

Education

Education
MSc Physics
Lomonosov Moscow State University
1977 - 1983 (6 years)