Lucas C.

Lucas C.

Senior Software Engineer

France
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About Me

A skilled iOS developer and team leader who is passionate about mobile development while staying abreast with new and emerging technologies. Exhibits proficiency in Swift and Objective C and is noted for consistently writing clean codes to ensure a smooth development process. Eager to provide clients with a seamless experience, outstanding communication, and an exceptional product.

Work history

UpStack
UpStack
iOS Developer
2016 - Present (8 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Listory
Listory
Senior iOS Developer
2019 - 2022 (3 years)
Remote
  • Worked on the development of two different iOS apps, for a social audio platform that uses human voices to help one stay up-to-date without holding up their schedule.

  • Developed Listory: save, share, collaborate on lists of articles. Developed Ausum: Feed of personal recommended audio summaries, long form articles summarized in two minutes shorts.

  • Used multiple tools and technologies including Swift, SwiftUI, Combine, Apple Watch, Share Extension, Accessibility, Push Notifications, Calendar, Auto-renewable subscriptions, Media player, Swift Package Manager, Git, Github, Jira, Notion.

Melody
Melody
Senior iOS Developer
2016 - 2018 (2 years)
Remote
  • Worked on the development of the Melody App, a young startup focused on unlocking the possibility for musicians, film and video producers, DJs, and multimedia designers to easily explore, access and share music loops and sounds.

  • Collaborated with a remote team of four developers to create the app.

  • Used multiple tools and technologies including Swift, UIKit, Push Notifications, Media player, Physics interactions/animations, Git, Github.

Sceene
Sceene
iOS Developer
2015 - 2016 (1 year)
California, USA
  • Developed the entire iOS platform of the Sceene app.

  • Created app features including feeds, notifications, geolocation, and the internal messaging system.

  • Implemented the UI by following a precise, pixel perfect design.

Michelin
Michelin
Lead iOS and Android Developer
2014 - 2014
Paris, France
  • Led the successful migration from SVN to GIT. and managed unit testing integration.

  • Developed app features including restaurant search, favorites, maps, promotions, restaurant profiles and menus.

  • Oversaw the review of the app architecture.

Boosk
Boosk
Co-founder and Lead iOS Engineer
2012 - 2013 (1 year)
Paris, France
  • Oversaw development of the iOS app and ticket projects.

  • Managed the application architecture, mobile development, and its back-office deployment.

  • Launched two apps, Boosk and Boosk tickets which are used by event organizers and connect to the back-end.

Carrefour
Carrefour
iOS Engineer
2011 - 2012 (1 year)
Paris , France
  • Participated as team member on Scrum team tasked with design and development of several cutting-edge iOS apps.

  • Designed and developed Carrefour's loyalty app fo iOS devices.

  • Created and developed a catalog consulting app for Carrefour Taiwan.

Portfolio

iOS Developer - AUSUM
iOS Developer - AUSUM

AUSUM turns articles, blog posts and newsletters from the world’s top publishers and thought leaders into short audio summaries. It helps you stay informed and get inspired faster anytime, anywhere. You are guaranteed to learn something new in less than 3 minutes!

iOS Engineer
iOS Engineer

Served on a Scrum team dedicated to delivering cutting edge technologies including mobile apps, Fid France, Carrefour’s Loyalty Program (a French chain loyalty program), Mes Cources France, a grocery mobile app, and Catalog Taiwan, Carrefour’s consulting app. Technologies used: N Tiers architecture, SVN Redmine (Scrum), Jenkins (Continual integration), JHUnit

iOS Developer
iOS Developer

App dedicated to making dreams come true for fans while supporting causes that are important to celebrities. Funds are raised through raffles where fans can win five-minute FaceTime sessions with individual celebrities.

Co-founder and Lead iOS Engineer
Co-founder and Lead iOS Engineer

Co-founded and developed 100% of the iOS development of Boosk, a mobile app that matches user’s personalities with the personality of local bars and clubs, to provide the best recommendations. Identifies user’s interests, tastes, and favorite locations in a fun and accurate way. Launched two apps, Boosk and Boosk tickets which are used by event organizers and connect to the back-end. Designed the architecture and development of the app along with its back-office deployment. Technologies used: Cocoa-Touch, Android Studio, Node.js, Git, Pivotal, Trello

Founder
Founder

Developed, tested, and published the Music Tripp iPad app, an original educational game in which users travel the world learning music theory. Designed the User Experience and game design. Developed the app and utilized Hallway testing for usability testing. Technologies used: Xcode, Git, Swift Storyboard, Trello, In-App Purchases, Instruments

Mobile Developer
Mobile Developer

Oversaw and contributed to the development of the Michelin Restaurants mobile app which allows users to search restaurants and book reservations via iPhone and iPad. Led integration of unit tests, reviewed the application architecture, and managed the migration from SVN to Git. Technologies Used: Kanban, Git, Jira, Jenkins

IOS Developer
IOS Developer

Consulted on the design and development of Stresses 3D, a Civil Engineering educational app developed with the professor to help him learn programming concepts. Guided Professor through conception to development and performed testing through unit tests and UITests. Project is open source and is available on the App Store. Technologies used: Swift, XCTest, UITesting, Code review, TDD, Code coverage, Pair programming, Gitflow

IOS Developer
IOS Developer

Developed Pentagram, an open sourced Cocoa Pod which features a music staff and music notes for use in games and music education apps. Technologies used: Xcode, Swift, XCTest, CocoaPod

Education

Master in Informatics, Ecole des Mines de Douai, 2010
Master in Informatics, Ecole des Mines de Douai, 2010
Ecole des Mines de Douai
2008 - 2010 (2 years)
Bachelor of Science in Electrical Engineering, Universidade Federal do Espírito Santo, Brazil, 2008
Bachelor of Science in Electrical Engineering, Universidade Federal do Espírito Santo, Brazil, 2008
Universidade Federal do Espírito Santo, Brazil
2003 - 2008 (5 years)