Lucas C.

About Me

A skilled iOS developer and team leader who is passionate about mobile development while staying abreast with new and emerging technologies. Exhibits proficiency in Swift and Objective C and is noted for consistently writing clean codes to ensure a smooth development process. Eager to provide clients with a seamless experience, outstanding communication, and an exceptional product.

Backend

Workflow

Other

Work history

UpStack
UpStack
iOS Developer
2016 - Present (9 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Listory
Listory
Senior iOS Developer
2019 - 2022 (3 years)
Remote
  • Worked on the development of two different iOS apps, for a social audio platform that uses human voices to help one stay up-to-date without holding up their schedule.

  • Developed Listory: save, share, collaborate on lists of articles. Developed Ausum: Feed of personal recommended audio summaries, long form articles summarized in two minutes shorts.

  • Used multiple tools and technologies including Swift, SwiftUI, Combine, Apple Watch, Share Extension, Accessibility, Push Notifications, Calendar, Auto-renewable subscriptions, Media player, Swift Package Manager, Git, Github, Jira, Notion.

Melody
Melody
Senior iOS Developer
2016 - 2018 (2 years)
Remote
  • Worked on the development of the Melody App, a young startup focused on unlocking the possibility for musicians, film and video producers, DJs, and multimedia designers to easily explore, access and share music loops and sounds.

  • Collaborated with a remote team of four developers to create the app.

  • Used multiple tools and technologies including Swift, UIKit, Push Notifications, Media player, Physics interactions/animations, Git, Github.

Sceene
Sceene
iOS Developer
2015 - 2016 (1 year)
California, USA
  • Developed the entire iOS platform of the Sceene app.

  • Created app features including feeds, notifications, geolocation, and the internal messaging system.

  • Implemented the UI by following a precise, pixel perfect design.

Michelin
Michelin
Lead iOS and Android Developer
2014 - 2014
Paris, France
  • Led the successful migration from SVN to GIT. and managed unit testing integration.

  • Developed app features including restaurant search, favorites, maps, promotions, restaurant profiles and menus.

  • Oversaw the review of the app architecture.

Boosk
Boosk
Co-founder and Lead iOS Engineer
2012 - 2013 (1 year)
Paris, France
  • Oversaw development of the iOS app and ticket projects.

  • Managed the application architecture, mobile development, and its back-office deployment.

  • Launched two apps, Boosk and Boosk tickets which are used by event organizers and connect to the back-end.

Carrefour
Carrefour
iOS Engineer
2011 - 2012 (1 year)
Paris , France
  • Participated as team member on Scrum team tasked with design and development of several cutting-edge iOS apps.

  • Designed and developed Carrefour's loyalty app fo iOS devices.

  • Created and developed a catalog consulting app for Carrefour Taiwan.

Showcase

iOS Developer - AUSUM
iOS Developer - AUSUM
  • AUSUM generates audio summaries of articles, blog posts, and newsletters.

  • It helps users stay informed and inspired quickly.

  • The summaries are designed to be learned in under 3 minutes.

iOS Engineer
iOS Engineer
  • Focuses on delivering mobile apps, Fid France, Carrefour's Loyalty Program, Mes Cources France, and Catalog Taiwan.

  • Utilizes N Tiers architecture, SVN Redmine (Scrum), Jenkins (Continual integration), and JHUnit.

  • The project involves developing and maintaining iOS applications across multiple platforms.

iOS Developer
iOS Developer
  • A mobile application focused on fulfilling fan dreams.

  • It utilizes raffles to award five-minute FaceTime sessions with celebrities.

  • The project is a iOS developer initiative.

Co-founder and Lead iOS Engineer
Co-founder and Lead iOS Engineer
  • Developed and led the entire iOS development for Boosk, a mobile app that matches users with local bars and clubs.

  • Designed and implemented the app's architecture, development, and back-office deployment.

  • Utilized technologies including Cocoa-Touch, Android Studio, Node.js, Git, Pivotal, and Trello.

Founder
Founder
  • Developed and published an original educational iPad app focused on music theory learning.

  • Designed the User Experience and game design for the app.

  • Utilized Hallway testing for usability testing and implemented in-app purchases.

Mobile Developer
Mobile Developer
  • Developed and contributed to the Michelin Restaurants mobile app for iPhone and iPad, enabling restaurant search and reservation booking.

  • Led integration of unit tests, reviewed application architecture, and managed the migration from SVN to Git.

  • Utilized Kanban, Git, Jira, and Jenkins technologies within the project.

IOS Developer
IOS Developer
  • Developed Stresses 3D, a Civil Engineering educational app for a professor's learning.

  • Guided the professor through the entire design, development, and testing process.

  • The project is open source and available on the App Store.

IOS Developer
IOS Developer
  • Developed a Cocoa Pod called Pentagram for games and music education apps.

  • Utilizes Xcode, Swift, XCTest, and CocoaPod technologies.

  • The project targets the iOS development platform.

Education

Master in Informatics, Ecole des Mines de Douai, 2010
Master in Informatics, Ecole des Mines de Douai, 2010
Ecole des Mines de Douai
2008 - 2010 (2 years)
Bachelor of Science in Electrical Engineering, Universidade Federal do Espírito Santo, Brazil, 2008
Bachelor of Science in Electrical Engineering, Universidade Federal do Espírito Santo, Brazil, 2008
Universidade Federal do Espírito Santo, Brazil
2003 - 2008 (5 years)