Oaca S.

About Me

With over nine years of iOS experience, Stef's worked on all Apple products—iPhone, iPad, Mac, Apple Watch, Apple TV—and has used every Apple technology out there (Core ML, ARKit, RealityKit, and many others). He can work with any SDK, API, or library and develop amazing apps taking advantage of Apple's ecosystem. Stef is always up to date with the best practices, the newest technologies, the latest security updates, and the latest rumors regarding the industry's next big thing.

Workflow

Other

iPhone iPad Augmented Reality (AR) iOS iOS Native Libraries Swift CocoaPods iOS SDK iPhone SDK AR Interfaces Project Management Cocoa Objective C

Work history

Contarini Ventures, LLC
iOS Developer
2022 - Present (3 years)
Remote
  • Updated and improved an app with a large user base called Leap Second.

  • Created new and customizable user flows within the old UI.

  • Oversaw new releases, making sure all the new changes were working properly.

  • Integrated new SDKs for A/B testing, analytics, purchases, and customizable paywalls, among others.

iOSSwiftNetworkingiOS Camera Video ProcessingApp Store Subscriptions SwiftUIFirebaseFirebase Authentication iOS Native Libraries GitSlackMobile App Design
Contarini Ventures, LLC
iOS Developer
2021 - 2022 (1 year)
Remote
  • Updated and improved an app called Moment Garden with a large user base.

  • Tracked and fixed existing bugs and issues using Linear and Notion, among other tools.

  • Proposed improvements and integrated new SDKs in the old codebase.

iOSSwiftNetworkingApp Store Subscriptions FirebaseFirebase Authentication iOS Native Libraries GitSlackRESTAPIs
Codapper Software
CTO | Co-founder
2015 - 2020 (5 years)
Remote
  • Built applications with features including live audio and video calls, live chat, complex animations, push notifications, in-app purchases, and subscriptions.

  • Developed complex project architectures from scratch.

  • Handled the entire lifecycle of the project from first engaging the client to the final delivery and the maintenance that is crucial in the first weeks after the launch of the product.

  • Developed applications for macOS, watchOS, and tvOS besides the iOS applications.

  • Created stunning applications with augmented reality features using ARKit.

  • Used the whole range of device features from GPS, biometrics, and accelerometers to Bluetooth file transfers.

iOS Video iOS Camera iOS SDKiPad iPhone SDK Apple Push NotificationsRESTApple Subscriptions SketchFlintoAdobe PhotoshopiOS SceneKit Agile Project ManagementwatchOStvOSMacOS iOSXcodeXMPPCocoaPodsCocoaUIKitARKit SwiftiPhone LeadershipTeam ManagementApp Store Subscriptions iOS Native Libraries JIRAGitMobile App DesignAPIs
Netrom Software
iOS Developer
2013 - 2015 (2 years)
Remote
  • Developed various iOS applications for customers with features such as online and offline use, user management, live chats, and multithread image processing.

  • Tracked the project lifecycle using Jira and Agile and became familiar with project management techniques.

  • Oversaw the entire lifecycle of an iOS application from starting the project to uploading to the App Store.

iOS Camera iOS SDKiPad UIKitiPhone SDK Apple Push NotificationsXcodeAgile SwiftiOSRESTiPhone Subscriptions Amazon Web Services (AWS) iOS Native Libraries JIRAGitAPIs
Trigger
Augmented Reality iOS Developer
Present (2025 years)
Remote
  • Developed an iOS app that generates and presents a unique flower in AR based on a personality test from the user.

  • Created the project from scratch using Swift, UIKit, ARKit, and a REST API.

  • Worked side by side with the Android team, design team, and client.

SwiftXcodeFigmaAugmented Reality (AR) ARKit UIKitiOSRESTAPIs
Boohead Inc
Flutter Developer
Present (2025 years)
Remote
  • Developed a cross-platform app using Flutter, allowing kids to draw shapes using their fingers.

  • Created a shape-drawing algorithm that is both fast and RAM effective.

  • Built everything from scratch to the final release.

Retinus
Artificial Intelligence iOS Developer
Present (2025 years)
Remote
  • Developed an iOS app that used a TensorFlow AI model in order to detect objects seen with the camera.

  • Worked as a part of multi developers iOS team, my work was only related to the integration of the AI model.

  • Created a proof of concept project using Core ML (Apple's Machine Learning tool).

TensorflowTensorFlow Lite iOSSwiftXcodeiPhone iPad iOS Camera iOS Video FigmaiOS SDKMinimum Viable Product (MVP) Agile iOS Native Libraries GitSlack
Coventry University
Augmented Reality iOS Developer
Present (2025 years)
Remote
  • Developed an iOS-augmented reality application for displaying university projects.

  • Created a Fibonacci-based algorithm for displaying the project in AR in a sphere shape.

  • Implemented the project using Swift and ARKit and followed the provided design.

ARKit SwiftXcodeiOSiPhone iPad iOS Camera iOS Video FigmaiOS SDKMinimum Viable Product (MVP) Agile Augmented Reality (AR) AR Interfaces iOS Native Libraries GitRESTAPIs
CozmicGo
Senior iOS Developer
Present (2025 years)
Remote
  • Helped with the final part of the development process.

  • Tracked down and fixed bugs, implemented UI improvements, and improved the architecture.

  • Clarified how the app works in detail with the client as well as estimating server costs.

iOS SDKStripeGeolocationXcodeUIKitFirebaseSwiftiOSiPhone Firebase Authentication iOS Native Libraries Git
Megaverse
Augmented Reality iOS Developer
Present (2025 years)
Remote
  • Developed an app that draws in 3D space using Apple's ARKit.

  • Developed features such as freehand drawing, line drawing, extrusion of 2D shapes, detection of vertical and horizontal planes, and snap drawing to detected planes.

  • Created the entire project from scratch, establishing architecture and providing time estimates.

  • Extended the app to multiuser shared sessions with a synchronization mechanism and undo feature.

iOS SDKiPad iPhone SDK iOS SceneKit Metal Adobe Experience Design (XD) Project ManagementXcodeARKit SwiftiOSiPhone iOS Native Libraries GitMobile App Design

Showcase

PPC Revenue
  • An Objective-C application for displaying pay-per-click revenue.

  • The application supports iPhone, iPad, and Mac versions.

  • It was released to the App Store in 2015.

Spending Tracking
  • A spending tracking application developed in Objective-C.

  • The app supports offline data management and charts for category spending.

  • Data can be exported to cloud storage services and reimported.

Online Game
  • Allows users to play truth or dare online with friends.

  • Supports live chats, live audio, and live video with up to six players.

  • Developed in Swift and designed for offline use, released to the App Store in 2016.

Online Market Place
  • Developed an online market place application in Swift.

  • Features user-to-user selling and buying of yachts and boat equipment.

  • Achieved #1 ranking in the Caribbean App Store.

Human Resources
  • Developed the entire login and register flow for a human resources application.

  • Implemented biometrics authentication, fields autocompletion, and validation.

  • Managed the monthly subscription flow and maintained the project post-launch.

Social Media
  • Developed a Swift-based social media application with a focus on finding romantic partners.

  • Implemented GPS location functionality for user discovery within a radius.

  • Included a premium subscription level with enhanced features.

CocoaPods Library
  • A Swift-based CocoaPods library for REST API communication.

  • Supports iOS, macOS, watchOS, and tvOS platforms.

  • Includes a demo app and unit tests for each platform.

Sound and Calls Recorder
  • A Swift-based application for recording sounds and audio calls.

  • Features include audio quality selection, gesture-driven UI, and watchOS extension.

  • The application displays metadata with the ability to add notes and images to the waveform.

Files Management
  • A Swift-based iOS and watchOS application for file organization.

  • Features include a trash folder, favorite files, undo functionality, and offline use.

  • It leverages gesture-driven design for a user-friendly experience.

CozmicGO
  • A Swift-based app for creating and participating in real-life events (outings).

  • Events are free or paid, with tickets generated for each participant.

  • User profiles are linked to an Instagram account.

Block
  • An augmented reality 3D drawing app.

  • Supports freehand drawing, line drawing, measuring, and plane detection.

  • Allows multiple users to draw simultaneously.

Object Recognition Using Artificial Intelligence
  • Developed a Swift application for object recognition using TensorFlow.

  • The application utilizes the device's back camera to detect objects.

  • The AI model processes the camera output and displays boxes around detected objects based on documentation.

Leap Second
  • A Swift-based app for content creation focused on video creation.

  • Users can edit the video and add background music.

  • The app features a customizable onboarding flow and a purchase screen for new users.

Moment Garden
  • A photo-sharing app developed using Objective-C and Swift.

  • The app enables parents and grandparents to share albums with privacy.

  • Users can upload photos and videos, and family members can comment.

Polinations
  • An augmented reality application that creates a unique 3D flower based on a user's personality test.

  • Users can interact with and cross-pollinate virtual flowers created by others.

  • The application features a collaborative AR experience centered around flower planting and pollination.

CU Degree Show
  • An augmented reality application for displaying student projects.

  • Projects are displayed as tiles arranged on a sphere when viewed through the camera.

  • Video playback starts when a user points the camera at a project.

Education

Education
Bachelor's Degree in Computer Science
University of Craiova
2010 - 2014 (4 years)