Tudor T.

Tudor T.

Senior Software Engineer

Cluj-Napoca, Romania
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About Me

A seasoned Software Engineer with 20+ years of extensive experience in desktop applications, and 12+ years of mobile software development. I provide technical expertise and mastery on dozens of languages, technologies, and environments on projects for clients, including server-side operations. I am also keen on C and Java and excel at leading remote teams of coders and non-coders on different projects for clients.

Work history

UpStack
UpStack
Senior Software Engineer
2019 - Present (5 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Toptal
Toptal
Software Engineer
2017 - Present (7 years)
Remote
  • Develop well-designed, reusable systems that can be shared across different platforms for clients.

  • Regularly collaborate with other engineers to ensure code and technology solutions meet internal standards and industry best practices.

  • Efficiently participate in code reviews, write unit tests, and conduct troubleshooting on complex software solutions.

Zamolxis Interactive LLC
Zamolxis Interactive LLC
Founder/Lead Developer
2004 - Present (20 years)
Cluj-Napoca, Romania
  • Regularly work and provide expertise for the development of different wireless/mobile games for the clients of Zamolxis Interactive.

  • Provided IT consultancy on the development of different desktop applications and server solutions for clients.

  • Design, develop and provide backend support for different Windows applications and work on the development of solutions for mobile, BREW, iOS, and Android.

CIS Solutions
CIS Solutions
IT & C Consultant
2003 - 2009 (6 years)
  • Offered technical direction and expertise for strategy analysis on projects for clients.

  • Efficiently worked and participated in different product optimization processes on different software solutions.

  • Provided expertise for maintaining and testing different software solutions for CIS Solutions.

Rent A Coder & Others
Rent A Coder & Others
Freelance Programmer
1999 - 2004 (5 years)
Remote
  • Offered technical consultancy on different outsourced IT projects; leading and managing different engineering projects for clients.

  • Regularly participated in and collaborated on numerous system architecture design and development with other developers on projects.

  • Delivered highly performant and scalable software solutions for clients, garnering excellent customer feedback on them.

Portfolio

Developer - 3D Interactive Projector
Developer - 3D Interactive Projector

This is a DirectX-based application that can be projected onto a large screen by 2 projectors. Direct 3D application projected on large cinema screens can react to user motion via hardware motion tracking. It can react to the user’s hand gestures and body via special motion-tracking hardware on the project. The final version was successfully coordinated and implemented with another developer.

Lead Developer - Character Editor For Isometric MMO Game
Lead Developer - Character Editor For Isometric MMO Game

Developed a sprite editor, character assembler, and loading and rendering logic for an MMORPG isometric game. The editor allows game developers to assemble different sprites into a game character, associate actions, group characters into classes, etc. Wrote the game logic that allowed for the lowest workload and easy development for the client's company. Once an object is grouped into a class (such as swords), the game engine easily chooses from the runtime an item from the class to equip any character. There was no need to create a separate character animation for each weapon and that saved development time.

Lead Developer - Dr. Ceph - Medical Imaging Tool
Lead Developer - Dr. Ceph - Medical Imaging Tool

Dr. Ceph is our cephalometric analysis program with advanced image morphing and tracing. Dr. Ceph has the most advanced 2D surgical projections in the industry. Implemented advanced TIFF and JPEG capabilities (64-bit ARGB scanning, loading/saving, and processing) into an existing medical imaging application on the project, by adding the capabilities to an open source image library on the application. Tracked, debugged, and corrected a PC crashing bug introduced by a previous coder.

Software Developer - •	MobileTV Before Touch Screen Phones
Software Developer - • MobileTV Before Touch Screen Phones

Developed a Mobile TV client-server system. It was a client-server application based on a MPEG-2 codec that was ported to BREW's platform. It could be used to stream video in real-time from any PC window to any BREW 3.0+ phone.

Software Developer - Pointr Labs SDK
Software Developer - Pointr Labs SDK

Pointr is a rapidly growing technology leader in helping large venues in retail, transport and industrial achieve digital transformation through combining indoor location intelligence with machine learning. Its proven Deep Location cloud platform provides actionable business intelligence for major customers such as Harrods, Gatwick Airport, Bosch and Virgin Trains among many others. Worked on the UI part of an indoor Bluetooth beacons-based mapping system for Pointr Labs. Created a couple of custom views (controls) on the project and integrated them into the company’s Android SDK for implementation.

Software Developer - Agora Multi-Cloud App
Software Developer - Agora Multi-Cloud App

Developed a multi-cloud client app for Android (Dropbox + Google Drive + Box) that enabled the user to see and manage all their clouds' files from within a unified view. Coordinated the activities of a remote team that handled the server side development on the project.

Software Developer - Brew Game Called Jeeky
Software Developer - Brew Game Called Jeeky

This is my first published game as a developer. The game was a reinterpretation of an old Sinclair Spectrum game called Jumping Jeek. It outsold most games in a Romanian phone operator’s catalogue, including Electronic Arts’ own games. Coordinated the development of the art and music on the game and wrote the code in GNU C for the ARM (BREW toolchain).

Education

Education
Bachelor of Arts in Romanian and English Language and Literature
Babeș-Bolyai, Faculty of Letters, Cluj-Napoca, Romania
1998 - 2002 (4 years)