Viacheslav is a knowledgeable software engineer with over 15 years in the gaming industry and thorough expertise in the game development process and tools. He is specializing in Unity, Unreal, and CryEngine, with extensive experience in architecting and programming of multithreaded applications in C ++. He is also immersed in the use of modern technologies and programming stacks, with additional knowledge of modern DevOps and CI/CD tools.
Guiding the creation of two large multiplayer games Panzar and Total Lockdown, starting from game concept to release. Both projects are "Game as a Service" with regular updates and both are top level AAA projects for PC.
Performed the development of application architectures and the entire complex of programs as a whole. Organized the testing process, DevOps, and CI/CD.
Developed a large amount of the server-side C ++ code and the entire stack of multiplayer game client development on Unreal 4, Unity, and CryEngine.
Created a casual game Art by Numbers, written in Unity, that is available in the AppleStore (iOS, macOS), Google Play (Android), Steam (PC), Microsoft Store(UWP).
Worked on the development of applications for Android and iOS.
Performed web application development using React and ASP.Net core, creating and using databases on MongoDB and Firebase.
Worked on the development of multiple games that were family-friendly, easy to learn, and targeted at the widest audience of both experienced and novice players.
Handled new feature requests and make improvements to the game, also producing add-ons and game packs.
Ensured the making of interesting games that look and run well.