Andrei is a proactive self-starter with 8+ years of industry expertise in the design, development and deployment of innovative and fun game products on several projects for clients. He is hands-on with computer systems, integrated software application programs, modelling and simulation exposure; working within the Unity 3D game engine - knowing the full capabilities of its components and event-driven systems, following best practices and ensuring high-quality standards.
Drove client-side 2D applications and gamification projects within RIA Solutions; building new features, mentoring junior developers, and managing the project toward launch.
Identified limitations of the legacy code and improved its performance by refactoring key parts of the code.
Proposed solutions and created proof of concept for keeping the project up to date with the latest technologies.
Worked on all phases of the SDLC for medical and scientific desktop applications; participating in requirements definition, design, coding, testing and implementation.
Implemented problem fixes/remedies on the project with the goal of achieving maintainability, availability, scalability, and security.
Investigated causes of incidents and sought resolutions; supporting and maintaining applications within the production environment.
Worked on a helper app tool that helps users keep track of their tabletop RPG character data. The app was created with Unity, a complex SQL structure and deployed on both iOS and Android devices. Using store-bought assets and a complex data structure the app aims to be generic; providing support for any roleplaying game the user needs. It comes with a very complex and highly flexible backend that automatically updates data for the user - giving them a large amount of freedom. A much fancier and more complex re-write of the app is in progress, featuring server support using MongoDB.
Worked on a popular mobile game with RPG and some multiplayer elements. Handled LiveOps and post-release game content changes. Implemented new features, fixed bugs, and managed performance improvements.
Worked on an ambitious 3d website solution for shops, with configurable support and multiple shop clients at one point. The project was not successful enough and was cancelled. Improved the performance of the solution, one of the main issues with the project.