Andrei M.

About Me

Andrei is a proactive self-starter with 8+ years of industry expertise in the design, development and deployment of innovative and fun game products on several projects for clients. He is hands-on with computer systems, integrated software application programs, modelling and simulation exposure; working within the Unity 3D game engine - knowing the full capabilities of its components and event-driven systems, following best practices and ensuring high-quality standards.

Database

DevOps

Workflow

Other

Work history

UpStack
UpStack
Senior Unity 3D Developer
2020 - Present (5 years)
Remote
  • Creating and developing innovative software software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Studio Firefly Cluj
Studio Firefly Cluj
Unity Game Developer
2019 - Present (6 years)
Cluj, Romania
  • Analyze game design requirements, propose creative solutions to improve UX on games, and optimize games for optimum device performance.

  • Handled the development of new functionalities into existing code frameworks and fixed bugs on existing code within games for Studio Firefly.

  • Support LiveOps features to offer designers great control over game content, events and promotions post-release.

RIA Solutions Group
RIA Solutions Group
Unity Game Developer
2017 - 2019 (2 years)
Cluj, Romania
  • Drove client-side 2D applications and gamification projects within RIA Solutions; building new features, mentoring junior developers, and managing the project toward launch.

  • Identified limitations of the legacy code and improved its performance by refactoring key parts of the code.

  • Proposed solutions and created proof of concept for keeping the project up to date with the latest technologies.

Evozon
Evozon
Game Developer
2017 - 2017
Cluj, Romania
  • Contributed new ideas for the design and development of a 3D shopping website; working on analytics and performance 80% of the time on the project.

  • Profiled the project to identify performance issues, proposed and implemented multiple solutions to improve loading time and FPS count.

  • Implemented Google analytics into the project, tracked all relevant information and presented it in a useful format to the client.

accesa.eu
accesa.eu
Software Developer
2016 - 2017 (1 year)
Cluj, Romania
  • Worked on all phases of the SDLC for medical and scientific desktop applications; participating in requirements definition, design, coding, testing and implementation.

  • Implemented problem fixes/remedies on the project with the goal of achieving maintainability, availability, scalability, and security.

  • Investigated causes of incidents and sought resolutions; supporting and maintaining applications within the production environment.

Daydream Software
Daydream Software
Unity Software Engineer
2014 - Present (11 years)
Cluj-Napoca, Romania
  • Completed multiple short-time freelancing contracts; working mostly on small mobile apps for AR and VR projects.

  • Experimented with the integration of new technologies into personal projects and stayed up to date with the latest features of the Unity engine.

  • Designed and implemented different personal mobile apps, with Character Sheet - a tabletop roleplaying helper app having mild success.

National Instruments (NI)
National Instruments (NI)
Software Developer
2012 - 2016 (4 years)
Cluj, Romania
  • Developed technical interfaces, specifications, and architecture on projects within NI.

  • Assisted senior developers in handling software related work and other requirements.

  • Revised, updated, refactored and debugged code using LabView, C/C++ and C#.

Showcase

Unity Developer - Character Sheet
Unity Developer - Character Sheet
  • Developed a Unity-based helper app tool for tracking tabletop RPG character data.

  • The app is designed to be generic and support any roleplaying game.

  • The backend is highly flexible and automatically updates data for users, offering significant freedom.

Senior Unity Developer - Mobile RPG Action Game
Senior Unity Developer - Mobile RPG Action Game
  • Worked on a popular mobile game with RPG and multiplayer elements.

  • Implemented new features, fixed bugs, and managed performance improvements.

  • Handled LiveOps and post-release game content changes.

Senior Unity Developer - Ringway
Senior Unity Developer - Ringway
  • Developed a 3D website solution for shops with configurable support and multiple clients.

  • The project was cancelled due to insufficient success.

  • Improved the solution's performance, addressing a key issue.

Education

Unity Certified Expert Gameplay Programmer
Unity Certified Expert Gameplay Programmer
Unity Technologies
2018 - 2020 (2 years)
Certified LabVIEW Associate Developer
Certified LabVIEW Associate Developer
National Instruments
2014 - 2016 (2 years)
Bachelor's Degree in Computer Science
Bachelor's Degree in Computer Science
Technical University of Cluj Napoca
2010 - 2014 (4 years)