Andrei is a proactive self-starter with 8+ years of industry expertise in the design, development and deployment of innovative and fun game products on several projects for clients. He is hands-on with computer systems, integrated software application programs, modelling and simulation exposure; working within the Unity 3D game engine - knowing the full capabilities of its components and event-driven systems, following best practices and ensuring high-quality standards.
Drove client-side 2D applications and gamification projects within RIA Solutions; building new features, mentoring junior developers, and managing the project toward launch.
Identified limitations of the legacy code and improved its performance by refactoring key parts of the code.
Proposed solutions and created proof of concept for keeping the project up to date with the latest technologies.
Worked on all phases of the SDLC for medical and scientific desktop applications; participating in requirements definition, design, coding, testing and implementation.
Implemented problem fixes/remedies on the project with the goal of achieving maintainability, availability, scalability, and security.
Investigated causes of incidents and sought resolutions; supporting and maintaining applications within the production environment.