I am a quality-driven Software Architect with 9+ years of technical know-how in the use of a wide variety of technologies for the iteration of high-quality mobile, desktop, and web-based solutions for clients. I am an ardent hackathelete with valuable team lead expertise; delivering innovative software solutions on projects.
Provide technical leadership and direction for the iteration of financial software products and the environment required to successfully deploy them.
Participated in code reviews, API approvals, technology evaluations and guided teams on which technical aspects/debt of products to tackle for efficiency.
Implement .NET assembly merging for WPF tech stack on products for Ullink.
ILRepack is meant to replace ILMerge/Mono.Merge. The former was impossible to customize, slow and resource consuming. Implemented from scratch the merging support tool for WPF, a first-time solution in open-source projects.
Worked on the entire rendering pipeline of the book files using the Adobe InDesign server; improving the previous manual-generation time of the book pages by 50%.
The UMC IDE is designed to help streamline the process of making add-on content for Wesnoth. Worked on the main IDE (Integrated Development Environment), which is used by the game developers, artists and content creators to write new campaigns/scenarios/missions for the main game; improving the work speed of the game.
Implemented a new input system and GUI navigation feature for CEGUI. Refactored the current controls and widgets to take advantage of the new system. Adapted the widgets to use the more flexible model-view architecture to achieve separations of concerns on the application.