Jason is a React.js Developer with experience in rich UI development using ReactJS and an understanding of common architectural styles and patterns to develop innovative web applications. He develops specifications for new products, services, and applications - translating designs and wireframes into quality code deliverables for frontend modules, building reusable components and libraries, and applying quality techniques and practices.
Established best practices on the project and developed tools to make game development quicker and more efficient.
Led processes to deliver the upcoming Unity game "Prometheus: Omex Rising - building the middle layer, developing core features, and support for Unity.
Oversaw processes to manage public and closed playtest groups - evaluating player feedback during the dev process.
Worked on Aether Link, a content distribution network with innovative features for live and accurate searching, AI-assisted moderation tools, and a platform that allows users to share files easily.
Led the design and development of the Prometheus Omex Rising game, an open-world survival game built on the Unity engine - working on all features and functionalities for enhanced gameplay and end-user experience.
Implemented new solutions to redesign and deliver refreshed frontend solutions for Thunderstore, a modding platform dedicated to the Risk of Rain 2 game. Built the new platform using React components and Django Framework.
Education
Undergrad Studies, Game and Interactive Media Design