Team Lead - Ciao Chat
Ciao Chat is a Social Network App / Location based messenger. It simplifies the way you can connect with people both socially and business alike. I worked on developing the product idea from scratch, to a minimum viable product and up to a complete product/service. I was involved in the whole business process from design to development of Android, iOS and back-end, organizing and coordinating between development, design and business teams. For me, the whole process was a valuable experience in what it takes to bring a startup idea towards a working product.Technologies used in the project: REST, Socket.io, SignalR, ORMLite, GCM, Billing, Facebook SDK, Google SDK, Billing, LinkedIn SDK, API/Backend Node.js, MongoDB, Linux, AWS.
Developer - Jump'n'Roll Eyeball
Worked on the development of JumpNRol, which is a fun and addictive 2d platformer, developed natively in Android. Jump'n'Roll Eyeball is fun fast paced gamethat tests your reflexes and response time. I was responsible for developing the game natively in Android using AndEngine. Worked closely with the design team and developed the game concepts, levels etc.
Team Lead - Nasa Patrola
Worked on the development of NasaPatrola, a community/public service app developed for an Engineer client. I developed the app with features such as displays for user reported police patrols, optional safe route navigation, simple user interaction through chat, comments, rating system etc. I oversaw the team organization (Android & iOS), client communication and app development.
Team lead - Epson Catalogue
Worked on the Epson Catalogue (Asia branch), which is an Android app developed to be used internally by sales team when displaying and promoting products to other companies. I oversaw the development of features such as a full catalogue of various products with image & video galleries, ROI calculators, comparisons, projector room previews and full offline functionality with smart sync and storage options. I was responsible for client and team communication (backend, design, mobile). I worked on the development of many of the app's main components as well as the UI/UX, ranging from database design and sync & upgrade mechanism, towards simulated projector lens capabilities via game engine.
Team Lead - Cost Boss
Worked on developing Costboss, which is a Time Tracking / Shift Management app for employees using bluetooth beacons. As team lead, I developed the app to feature a multi-user environment thus enabling workers to easily manage their shift data and also features a kiosk/admin mode for shift management on site. I developed the beacon communication, which restricts and validates the shift management. I was responsible for client communication and team organization. I was also responsible for server maintenance.
Team lead - Mondelez Vegemite
Worked on the development of a CrossPlatform Application for the coming Olympic Games. As team lead, I oversaw the development of the app as part of product promotion of the popular Mondelez Vegemite (an Australian brand), part as the Australian Olympic team promotion. I worked on implementing features such as featured video recording and drum sound generation through shake detection. I was responsible for client communication and team organization. In addition to Xamarin UI/UX development my main task was the development of native Android modules for sound recording, video conversion, compression and generation through libraries such as ffmpeg.