Balazs is a results-oriented Senior Mobile Developer with 12+ years of expertise; acting as a champion in the development of branded digital solutions - leveraging on best practices for mobile builds and test tools to reduce both build times and technical debt. He produces high-quality results that meet new and existing requirements with robust, maintainable solutions within short deadlines using the latest tech stacks and approaches.
Implemented new mobile app features; improved code architecture and created cross-platform implementations for the company’s brands
Collaborated with technical teams to significantly improve workflow processes and reduce build times for Viacom CBS; helping developers to be more effective in the delivery of robust solutions.
Monitored, evaluated, resolved and made decisions/recommendations to remediate app production issues on solutions for Viacom CBS.
Worked on the iteration of a white-label print on demand system used by multiple clients; implementing the cross-platform library, cloud-based back-end, app store releases, and deployments.
Led the development and maintenance of mobile applications and backend solutions for major UK clients; exploring new technologies through research and applied innovation on solutions.
Acted as an expert resource for the automation of image processing in Go, contributed to unified, cross-platform brand implementations, and custom native grid layouts and components.
Offered hands-on expertise for stable releases. The released software builds were running 24/7 for several months in remote, off-line environments. Cooperated with 3rd party companies and testers in the implementation of solutions.
Guided performance improvements on existing solutions; working on innovative UX and pixel perfect design implementations, one-step release and single-click solutions/on-site distributed updates.
Complied with the latest best practices in the implementation of a custom, stored procedure based ORM RFID card reader; with printer integrations and innovations in developer tools.
The Noggin App is a game/video/ebook on-demand application for pre-schoolers. It gives users access to an ever-expanding library of eBooks, learning games, interactive episodes, activities, and exclusive shorts developed by curriculum specialists for kids. Worked on the implementation of new features; handling all sound FXs on the app, contributing to in-app downloads, architecture and tech debt mitigation. Fixed threading related bugs in the core modules, simplified dependencies, and decreased build time on the app.
Worked on a multi-branded print-on-demand system that works with several entertainment and lifestyle brands to sell unique postcards of their own and their customers. Handled the cross-platform library (iOS, Android) and cloud-based back-end for the system, and release processes to the app store.
Led and supervised the development of a desktop-based touchscreen kiosk application for deployment within the cruise line industry. Liaised with third-party companies and testers on the project, managed stable release of solutions and implemented a cross-platform editor with multi-user design data synchronization via the cloud. Worked on proof of concepts, detected and fixed memory leaks, and participated in client-facing meeting for feature planning.