Israel I.

Israel I.

Senior Software Engineer

Madrid, Spain
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About Me

Israel is an experienced Software Engineer with 20+ years of industry expertise; starting as a full-stack developer before moving to game development - working on mobile, desktop, multiplayer, VR and AR solutions. He is adept in Unity design and development; building and maintaining game visuals, game systems and gameplay features and overall contribution to the game architecture. He works cross-functionally with different stakeholders and team members; applying fresh thinking and creativity for the delivery of high-quality gaming experiences.

Portfolio

Senior Game Engineer - SynCity
Senior Game Engineer - SynCity

Managed the iteration of a tool for generating photorealistic environments to neural networks - with the goal of training and validating them. Developed the solution using Unity (with C# and many shaders to achieve photorealism and simulate a variety of sensors), and bridged using ICE to Python processes for the actual training/validation. The solution also manages a large number of models, using asset bundles and keeping them synchronized through an SQLite database.

Senior Game Engineer - UVLC
Senior Game Engineer - UVLC

Designed and developed a Unity native plugin using C#, C++, Java, and Objective-C; integrating all VLC features onto Unity to allow for the playback of almost any video format within Unity. The plugin works seamlessly on many applications, especially VR and AR systems.

Senior Game Engineer - Checkers AR
Senior Game Engineer - Checkers AR

Iterated and built a Proof of concept solution featuring the classic board game in augmented reality. Developed using Unity and Vuforia, rigged models animated using Mecanim.

Work history

UpStack
UpStack
Senior Software Engineer / Game Engineer
2020 - Present (3 years)
Remote
  • Creating and developing innovative software solutions for clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

CVEDIA
CVEDIA
Senior Unity Engineer
2017 - 2019 (2 years)
Remote
  • Managed the development of SynCity to a minimum viable product using Unity and C#; structuring the processes and workflows for the team on the project.

  • Produced Python tools to connect the Unity site and feed them to the neural networks for validation; guiding development processes to meet stakeholders requirements.

  • Provided achievable task estimations; making improvements inside Unity to help the artists to produce and optimize the models and environments required by clients.

Arklay Mountains LLC
Arklay Mountains LLC
CEO & Founder
2014 - Present (9 years)
Gdansk, Poland
  • Provide architecture, design, and implementation expertise for the development of iOS-based multiplayer games using cocos2d and Unity.

  • Work with various engineers and product managers to scope and plan projects; identifying technical risks and building mitigation plans.

  • Elevate code into the development, testing, and production environments on schedule for clients; providing follow-ups and resolving technical issues.

iDreamsky Technology
iDreamsky Technology
Senior Game Engineer
2014 - 2015 (1 year)
Shenzen, China
  • Optimized and adapted different gaming titles for the Chinese market by creating and maintaining technical design documents, milestone schedules, epics, stories, and tasks.

  • Worked on iDreamsky's first in-house games, project managing tasks, and making appropriate concessions between clean code and optimized code.

  • Identified and fixed performance issues on games for iDreamSky.

Nvia Gestion de datos SL
Nvia Gestion de datos SL
Project Manager
2006 - 2013 (7 years)
Remote
  • Led NVIA's four-member dev team to develop and deliver several multiplayer and multiplatform games for clients using different tech stacks and frameworks.

  • Collaborated with clients to design and develop high-quality, complex and scalable mobile apps for clients; writing clean, maintainable and performant code.

  • Established, maintained, and increased client satisfaction through professional, courteous, and caring service on projects.

Telco S.A
Telco S.A
System Analyst
2005 - 2006 (1 year)
Madrid, Spain
  • Worked on the development of a client-server telecommunications app using C++; supporting the full lifecycle delivery/implementation of solutions on the project.

  • Managed defects and enhancement requests on the project and maintained the client's prepaid telephony control application.

  • Converted designs into technical solutions, analyzed new requirements, identified alternatives, and defined detailed system modifications.

Kilowatt SA
Kilowatt SA
Developer
2000 - 2004 (4 years)
Madrid, Spain
  • Developed embedded systems in C and C++ on projects.

  • Designed and implemented tests to verify firmware on solutions.

  • Participated in detailed design and code reviews of implementations; troubleshooting and resolving complex issues in embedded real-time systems.

Education

Triplebyte Certified Generalist Software Engineer
Triplebyte Certified Generalist Software Engineer
Triplebyte
2020 - Present (3 years)
MSc. Computer Science
MSc. Computer Science
Universidad Polit├ęcnica de Madrid
1997 - 2004 (7 years)