Juan C.

Juan C.

Senior Software Engineer

Panama
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About Me

Juan is a results-oriented software engineer with 4+ years of experience using mainly Python, React.js, and Unity 3D. He has designed and developed over 10 advanced applications from use cases and functional requirements, also founding a sports intelligence-related company that creates mobile apps and training plans. Having a versatile approach, Juan focuses on optimization, usability, and accomplishing the project requirements for the best outcomes.

Work history

UpStack
UpStack
Senior Software Engineer
2021 - Present (4 years)
Remote
  • Create and develop innovative software solutions for different clients across a broad range of industries.

  • Participate in scrums consisting of cross-functional teams, both software and hardware.

  • Ensure that features are being delivered efficiently and on-time.

Bladex
Bladex
Software Development Analyst
2019 - Present (6 years)
Panama
  • Worked on the development of software solutions for Finance and Automation.

  • Built software solutions for the bank using it’s proprietary software factory library, based in Python.

  • Managed to maintain code quality, organization, and automatization.

Fitwave507
Fitwave507
Chief Technology Officer
2017 - 2019 (2 years)
Panama
  • Co-founded Fitwave, a sports intelligence-related company that creates mobile apps and training plans. Our purpose is to give all the tools needed to the athletes from all around the world, in order for them to become the best version of themselves.

  • Handled data science tasks using Python and web/app development in ReactJS, Java, and iOS.

  • Managed videos and graphic design when the company required it.

Apocalypse Hunters
Apocalypse Hunters
Lead Developer
2016 - 2017 (1 year)
Panama
  • Worked on the development of augmented Reality apps and games for iOS and Android using Unity/C#.

  • Handled back-end integration with PlayFab and custom server scripting in Javascript.

  • Managed the development and design of a custom database system optimized for geospatial indexing.

Various Companies
Various Companies
Web Developer/Hybrid Developer
2013 - 2015 (2 years)
Panama
  • Performed web and hybrid app development for multiple clients using Django, Python, HTML, Wordpress.

  • Created and managed Linux(Debian) servers on Google Cloud Platform.

  • Used Git for version control and deployment. Deployed apps to Google Play Store and the App Store.

Portfolio

Sole Developer - Mezclao Studio
Sole Developer - Mezclao Studio

Presentation site for Mariery Young, a Latin American designer. She is the founder of Mezclao Studio, working on projects on branding identity, illustration, and surface design for brands, entrepreneurs, and community-focused projects. She uses bold color combos, tropical rainforest backdrops can be found in the projects for clients like Nike, Invision App, Pactimo, Fab.com. And Mother Pukka. Worked as a Sole Developer on this project and I used React.js and Python. Some of the key challenges in this project were realizing the artist's vision and giving the site the ability to be updated from a Google Sheet.

Team Lead/Software Developer - Yachtbunny
Team Lead/Software Developer - Yachtbunny

Yachtbunny is a platform that helps people plan their experience at sea. The aim is to connect voyagers and boat owners in the easiest and most reliable way, so everybody can sit back and enjoy their business. Their mission is all about high-quality customer service, putting people's desires at the top of their priorities. Acted as a Team Lead on this project, working with two other developers. Here the biggest challenge was creating a dynamic booking workflow that would allow for the rental of multiple products, not exclusively boats. Technologies used in the project: React.js, Python, MongoDB.

Lead Developer - Apocalypse Hunters
Lead Developer - Apocalypse Hunters

Apocalypse Hunters is a location-based mobile games company. Apocalypse Hunters developed a location-based navigation platform working with different IP’s and Arts. The initial project came out of a Technology Entrepreneurship course from Stanford University. The company won a price from the European Space Agency for mixing geolocation with game mechanisms. Led the development of the project, working with three other developers. Here the biggest challenge was building an optimized geospatial indexing database that used vector tiles to store information. Also, incorporating multiplayer and a lot of other features after we had an initial version of the application. Technologies used in the project: Unity, C#, JavaScript.

Education

Programming for Games, Web and Mobile
Programming for Games, Web and Mobile
Vancouver Film School
2015 - 2016 (1 year)