I am a seasoned Software Engineer with 15 years of industry expertise specializing in the iteration of different web, mobile, desktop and TV applications for clients in the gaming and e-commerce industries. I am skilled in the design and development of large distributed systems, libraries and cloud architecture. I am an avid learner of new technologies and strive to deliver higly performant, scalable and innovative software solutions on all projects.
Acted as a Cloud Engineer as part of the Cloud Engineering team, working on CrowdStrike Cloud/SaaS, a part of the next-generation endpoint protection, threat intelligence and incident response solution with an ingestion of over 2 trillion agent events per week.
Led projects that span across multiple quarters, teams and time zones, leveraging technologies ranging from cloud engineering to machine learning.
Handled architecture/development processes and also monitoring, cost management, security policies/procedures, incident response team, capacity planning, customer support and different aspects of the SDLC.
Created and built the project which contains 4 web apps and 1 chat bot, scraping, aggregating and generating new content. Handled all the aspects, from the UX, UI, marketing, video editing, community, software design and coding.
Handled the technical part of all tasks on this project. Successfully led the research, design and development of the base systems and the framework behind company's Unity games.
Designed and developed new features and systems to handle business and technical monitoring, including dashboards and real-time analytics on the web-based game.
Education
Unity Certified Programmer
Unity Technologies
2018 - 2020 (2 years)
AWS Certified Developer - Associate (Released June 2018) Certification
Amazon Web Services
2018 - 2020 (2 years)
Bachelor of Economic Informatics
Informatics Economic/ Romanian-American University of Bucharest